Shadow Crash by tanis

[raw]
made by tanis for Ludum Dare 50 (COMPO)

ld-50-002.gif

Introduction

You stranded on an unknown planet. It doesn't take too long to understand that at night shadows come out and will try to take your life. You embrace your weapon and prepare to delay the inevitable as sunset comes close.

Keyboard

  • WASD to move and jump
  • E to shoot

Binocle_Player.jpg

How to play

Your spaceship is broken and can't fly anymore. You want to survive but you're just delaying the inevitable as sunset approaches. But you noticed a weird cage-like machine nearby and... well... this planet is littered with CATS!

You might want to try and get the cats in the machine to see if you can grab their infamous seven lives.

And when it turns dark, well... that's when shadows start creeping around. Try to nuke them out as fast as possible and see how long you can survive.

Known bugs and limitations

I am a cross-platform junkie and I wrote all the code myself. The base code is my Binocle C engine and the actual game code is all scripted in Lua. Of course I decided to make some changes to my engine before LD and now I had to pay the price for it. Here's a list of known bugs that maybe I will try to fix in a post-compo version:

  • Resizing the window on macOS and Windows will always show the game in the lower left corner instead of centering it on the screen. Same if you go full-screen
  • The Windows version has all the text red (no idea how that happened as the code is the same on all the platforms)

Ratings

Overall 517th 3⭐ 25🧑‍⚖️
Fun 540th 2.696⭐ 25🧑‍⚖️
Innovation 531th 2.696⭐ 25🧑‍⚖️
Theme 550th 2.913⭐ 25🧑‍⚖️
Graphics 167th 3.804⭐ 25🧑‍⚖️
Audio 270th 3.286⭐ 23🧑‍⚖️
Humor 280th 2.841⭐ 24🧑‍⚖️
Mood 349th 3.159⭐ 24🧑‍⚖️
Given 20🗳️ 20🗨️

Feedback

LDJam user 278918
04. Apr 2022 · 00:40 UTC
The look of this game is great! I love the color scheme and I really appreciated the little details like the dust after you jump and the purring of the cats. Very nice job!
JCMonkey
04. Apr 2022 · 05:01 UTC
had to download, since every time i click space to start it moves the page down. i would try and choose better start buttons for your web releases. my one biggest pet peeve with games like this is that they put all the controls with one hand. this could have been a arrow keys to move, and with your right hand shoot, or throw the cat.
or atleast maybe give the player the option to select the keys, or have both wasd and arrow keys work.
LDJam user 278660
04. Apr 2022 · 06:17 UTC
The art style is awesome!!! Good piece of work!
Linus Lindberg
04. Apr 2022 · 09:10 UTC
Lovely art. Love the idea of collecting cats.
mixon00
04. Apr 2022 · 11:43 UTC
I love this graphic! It's enjoyable to play. Great job! :thumbsup:
xunil32
05. Apr 2022 · 13:16 UTC
Great game!
Jupiter_Hadley
05. Apr 2022 · 16:08 UTC
Interesting game! I included it in my Ludum Dare compilation video series, if you’d like to take a look. :) https://youtu.be/v0i3VE06y_Y
Okamit
07. Apr 2022 · 00:41 UTC
Fun concept! Really great for one person in 48 hours! I know you probably already have quite a few things you know you'd like to fix, but I would suggest having the spacebar as a jump button since that's more standardized. Also the jumping is a bit hard to maneuver since it is quite vertical and fast, making platformign a bit hard.

Graphis are great and the palette is really good.

Nice work!
velvetlobster
07. Apr 2022 · 12:48 UTC
I love the 2 color palette thing.

the jumping sound was kinda a bit too high when I tested so I felt I was kinda avoiding it a bit.

so the dinosaurs (when fist playing without reading the comments I thought those were dinosaurs, but it seems they are the shadows that come at night right?) I found they cute, cute / scary which is cool
Timur_Bahadir
10. Apr 2022 · 20:09 UTC
I loved the sound effects and the art was really cute!
Marvis
10. Apr 2022 · 20:15 UTC
yeah sound is realy good and graphics!
pev
10. Apr 2022 · 20:21 UTC
I like cats!
mharring
10. Apr 2022 · 20:24 UTC
Great visuals! The platforming was a little challenging due to the really fast jump but slow falling. If you were to continue this game, I'd recommend some visual feedback when hitting the shadows and when they hit you. I also wasn't quite sure what to do with the cats - I brought them back to the bottom left but it wouldn't let me do anything with them (I tried carrying them to the cage and throwing them into it but nothing worked). A great start to a game though, nice job!
Zettelkasten
10. Apr 2022 · 20:26 UTC
Wow, great compo entry! The intro was awesome, I got really hyped. The art style is super cute and polished.
Gameplay wise however I felt this game lacked something. The cats are fun and funny, but seem a bit unpredictable. Instead of really fighting against the waves, I had more trouble to lure the enemies down to actually kill all of them. Also the jumping felt a bit unnatural, I think because you can't jump right after you press A or D. Probably easy to fix though! Overall, very good job! :)
akitl
10. Apr 2022 · 21:40 UTC
i love arts and mood good work ! physics is a little lunar
Wuppos
11. Apr 2022 · 02:16 UTC
The art of this game was amazing! It really set this dark and alien atmosphere, which was exactly what the game was about. The sounds were great too, except for the jump sound, which felt a bit too sudden for me. I was intrigued by the story/gameplay as well, but I was not sure what to do after I had brought my first cat to the machine. I brought more cats to it, but nothing seemed to happen :/

The platformer controls felt a bit sudden, especially the jump. The extremely fast up and very slow down felt a bit strange. I would also consider adding things like 'cayote time' when you run off an edge and want to jump. Now I often ran off an edge, but it did not register my jump because I was just too late with pressing jump. Adding a cayote time where you have a slight time period that you can jump after leaving the ledge could make this feel a lot better I think.

This game looks amazing and I think the gameplay could be really nice with a few tweaks as well. I think the main problem for me was clarity as to what I should be doing. Anyway, solid submission and great job! :D
m0dsat
11. Apr 2022 · 12:11 UTC
I liked the two-color graphics and overall aesthetics. The color shift thing worked really well. Audio was good, except perhaps the jump sound which was way loud and got annoying quickly.

I'm sure you would get around to it, if you had more time, but I would like the controls a bit more precise and crisp. I had trouble just jumping on ledges and fell down by mistake quite a bit. I would also like more feedback from the environment - and especially enemies. Enemies flashing and getting pushed back when hit, and maybe some camera shake would make combat a lot nicer. Never really understood what I was supposed to do in the game either, but would probably have invested more time if the combat and movement was more on point.

Thanks for a beautiful game.
LDJam user 279546
11. Apr 2022 · 12:48 UTC
Cool idea and good color palette. Nice entry.
OadT
15. Apr 2022 · 08:10 UTC
I like the clean visuals and the music and cat sound. The mechanic with the cats was a bit difficult for me to catch at first, but is a cool idea. But it seems like you are only able to utilize two cats each wave? Also I wasn't sure if the enemies get damage, some kind of feedback would be useful there. But still a solid entry!
🎤 tanis
17. Apr 2022 · 08:33 UTC
Thanks to all of you guys for the positive criticism and the kind words. I know there are some issues and some design choices were rushed near the end as I literally had no more energy to clean up and make them more understandable. I might take this further and try to make it a lot more enjoyable in a post compo version. Cheers!
Josh Bothun
20. Apr 2022 · 16:09 UTC
Decent little platformer, I like the colors a lot. I had trouble understanding what to do with the cats though -- I took them all to the machine in the lower left but couldn't seem to do anything beyond that.

Nice work though!