Ayakashi: The Mystery of the Sea by igorfelga
RESUME:
There's no escapatory in front of this monstruous sea creature. But you can fight for your life until the end.
Play Ayakashi - The Mystery of the Sea here: https://woodlion.itch.io/ayakashi _
PERSONAL NOTE:
Here we are again! At the final of the last year, we participate of the LD Jam 49 with our game Wacky Wacky. At that time, due to technical limitations, we made our game using almost all aesthetic assets by free sources on internet. This time we tried something different. Using the experience adquired by the last jam, we've planned to make our game with our own effort. So, this time you'll see much more from us (just not sound and music - YET).
At the beggining of this project, we've planned to make much more (effects for the kaiju, use different weapons to beat the tentacles and so on), but we've faced A LOT of problems this weekend (from problems with our computers to problems with our pets), due those problems, we've changed the concept to something that was feasible.
The final result isn't exactly what we're aiming, but is a new step in our experience developing games, so, after all, we're happy to present this for you. Hope you enjoy it!
_
ABOUT THE GAME:
A long time ago, here in Brazil we had a site named "Clickjogos" with all kind of webgames. One of them was a game based on Fullmetal Alchemist, where you play as Roy Mustang facing chimeras until death.
The game was a non-winning game, the objective was to survive as long as possible.
When we checked the theme, we've remembered of this game as a huge reference, since this game was very simple to prototype.
I've told Igor that i wanted to work with a Pirate/Sea aesthetic, and i'm a huge fan of the japanese aesthetic. I really love the painting of master Hokusai (The Great Wave) and for a long time i'm waiting for a chance to do something using this reference. So, i've made a moodboard for the game using the following references:



Igor worked on some modifications on the gameplay to make the movement of the scenario and the youkai more fluid. It's a really pain in the a** make those tentacles work! But i think that due to the conditions, we achieved a great result.
You play as a sailor lost in the sea that finds a legendary youkai. You know you can't beat the beast. But the fight is not over until you give up... Or die.
So FIGHT!
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IMPORTANT NOTES:
You can see all credits detail in the Itch.io page, where we list all free assets used for the game. Also, in the README file you can check our contact information to gave a more detailed feedback or suggestion :)
THANKS A LOT!
| Link | https://woodlion.itch.io/ayakashi |
| Original URL | https://ldjam.com/events/ludum-dare/50/ayakashi-the-mystery-of-the-sea |
Ratings
| Overall | 1222th | 3.037⭐ | 29🧑⚖️ |
| Fun | 1338th | 2.463⭐ | 29🧑⚖️ |
| Innovation | 1141th | 2.769⭐ | 28🧑⚖️ |
| Theme | 687th | 3.654⭐ | 28🧑⚖️ |
| Graphics | 421th | 3.98⭐ | 27🧑⚖️ |
| Mood | 586th | 3.574⭐ | 29🧑⚖️ |
| Given | 15🗳️ | 30🗨️ |
Good job!
I can't survive for a long time, but I think that was an idea.
Marvellous adventure!
Unfortunately I kept dying and had no clear idea why. Some feedback on what hit me if anything would have been nice.
There is definitely a vision and style here, and that needs to be pursued!
+ I would of never guessed I would be fighting a tentacle monster when I first checked out this game.
- Maybe as an addition, adopt the mood board style or other ancient Japanese art into the main character's design in some kind of way.
- I continue to die after 27 seconds not really knowing why so maybe check to see if one of the tentacles comes up to attack the character from underneath his aiming stoop
Great entry!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=09h22m09s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The longest I survived was 37 seconds. I have no clue if that’s good or bad, but the most effective strategy for me seemed to be shooting harpoons in an arc even when no tentacles have been deployed since the throw is slow so the harpoons hit the tentacles while they’re reaching out to the boat. As others have mentioned the lack of feedback on damage makes it hard to play the game and come up with a strategy since it’s not clear to the player what hurts them specifically and how much they’re hurt.
I can definitely see what you guys were going for though, and since it sounds like there were a lot of things that came up for you guys I'm sure it could have been a lot more fleshed out if luck was on your side. Hope all the pets & computers are doing well now!