Concave Knave by krammetje
Try to defeat the boss. Everytime he dies, he'll get stronger.
| Link | https://krammetje.itch.io/concave-knave |
| Original URL | https://ldjam.com/events/ludum-dare/50/concave-knave |
Ratings
| Overall | 1345th | 2.739⭐ | 25🧑⚖️ |
| Fun | 1148th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 1349th | 2.348⭐ | 25🧑⚖️ |
| Theme | 1286th | 2.891⭐ | 25🧑⚖️ |
| Humor | 1131th | 1.868⭐ | 21🧑⚖️ |
| Mood | 1314th | 2.478⭐ | 25🧑⚖️ |
| Given | 53🗳️ | 21🗨️ |
It lacks of feedback effect, and sound (music is good but no sfx).
The control is nice, the hero jump very hight ! But its easier to dodge attacks !
I reached phase 4 of the boss, i don't know if i can beat him, because the death is maybe inevitable relative to the theme. Good job it was fun !
I missed some kind of life meter, and i wish there was more feedback on hits (both on the player character & on the boss). Doesn't have to be fancy, just flashing the sprite and play a simple sound effect.
Well done!
I think it could have used player health in the UI, and some wind-up on the boss melee attacks as when they happen its too fast to dodge (for an old person like me anyway haha).
Maybe there was not enough feedback on how many life I still have and when did my hit touch the enemy, but I still enjoyed it, I died at level 7 :)
You put in a lot more variety in the boss attacks than I expected. Especially when the fire pillars appeared I was like "oh okay, we're doing THAT now". So excellent work overall on making an interesting game!
I was a bit skeptical at first, since some basic elements such as the character controller or feedbacks are not perfect. But the rhythm of the game (the fact that the boss only takes a few hits at each level is very good) and the very varied patterns make the game interesting and challenging really quickly! Great job on making such a simple idea fun and coherent with the theme!
Best of all: You can pogo