Volcano Lullaby by jd557

Story
After years of slumber, the sleeping volcano is waking up.
The island's only hope are the 4 magic lullabies. Legend says that such songs can bring the volcano back into a deep sleep.
This is a job for Lola Bay, explorer and opera singer!
Can you find all the songs and delay the inevitable eruption?
Instructions
Collect all songs scattered through the island before the volcano wakes up.
Each song that you collect and sing will make the volcano sleep a bit longer, so you get more time to finish the game.
Controls
- Arrow keys: Move
- Space: Jump
Hints
If you get stuck on the temple level (reverse)llaw eht no sgniward eht ta kool(/reverse).
| Web version | https://jd557.itch.io/volcano-lullaby |
| Desktop version (Java) | https://github.com/JD557/volcano-lullaby/releases/download/v1.0/VolcanoLullaby.jar |
| Source Code | https://github.com/JD557/volcano-lullaby |
| Original URL | https://ldjam.com/events/ludum-dare/50/vocano-lullaby |
Ratings
| Overall | 463th | 3.175⭐ | 22🧑⚖️ |
| Fun | 492th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 592th | 2.3⭐ | 22🧑⚖️ |
| Theme | 518th | 3.075⭐ | 22🧑⚖️ |
| Graphics | 273th | 3.524⭐ | 23🧑⚖️ |
| Audio | 194th | 3.475⭐ | 22🧑⚖️ |
| Humor | 425th | 2.275⭐ | 22🧑⚖️ |
| Mood | 503th | 2.75⭐ | 22🧑⚖️ |
| Given | 39🗳️ | 20🗨️ |
Great job!
Regarding the code, I think some "quality of life" functions could have been added, such as reducing the sprite's collision mask, and adding a "coyote time"
Congratulations!
This was fun and cute, great sprite work! The tight jumps in level 2 were a little tough, and holding down space means you jump again instantly on landing which felt off. Good platforming action entry!
That was much sooner than I expected :P
On the platforming front I thought it could be tightened up. The jump seems a little floaty. I would agree that its good to have some hard jumps. It felt like there was a lot of corner of one collider to the corner of another collider which wasn't my favorite. I think that is all iteration though and not much time for that in a weekend for sure.
Great job making a game in 48 hours!
Graphics and audio are decent.
Control are a bit weird, the jump mostly is very flaoty but you ade the level design around it so it works.
The time mecanic fits the theme, though I think it's a bit punishing and doesn't really add new gameplay or desicion making, it made me think about "risk of rain", a cool rogu like where time affect the difficulty, so you have to decide if you stay longer in a level or not to grind. Anyway, it's a nice game for compo, keep it up !
But I like the core idea, core mechanics and the graphics.
Well done!