Volcano Lullaby by jd557

[raw]
made by jd557 for Ludum Dare 50 (COMPO)

Captura de ecrã 2022-04-03 192252.png

Story

After years of slumber, the sleeping volcano is waking up.

The island's only hope are the 4 magic lullabies. Legend says that such songs can bring the volcano back into a deep sleep.

This is a job for Lola Bay, explorer and opera singer!

Can you find all the songs and delay the inevitable eruption?

Instructions

Collect all songs scattered through the island before the volcano wakes up.

Each song that you collect and sing will make the volcano sleep a bit longer, so you get more time to finish the game.

Controls

  • Arrow keys: Move
  • Space: Jump

Hints

If you get stuck on the temple level (reverse)llaw eht no sgniward eht ta kool(/reverse).

Ratings

Overall 463th 3.175⭐ 22🧑‍⚖️
Fun 492th 2.881⭐ 23🧑‍⚖️
Innovation 592th 2.3⭐ 22🧑‍⚖️
Theme 518th 3.075⭐ 22🧑‍⚖️
Graphics 273th 3.524⭐ 23🧑‍⚖️
Audio 194th 3.475⭐ 22🧑‍⚖️
Humor 425th 2.275⭐ 22🧑‍⚖️
Mood 503th 2.75⭐ 22🧑‍⚖️
Given 39🗳️ 20🗨️

Feedback

graphite
03. Apr 2022 · 23:52 UTC
Very nice graphics and music. The tension builds well in levels 2 and 3, though I feel like the 4th level could have been harder. I liked how so many jumps were at the absolute max of what was possible. Good work!
Wogabi
04. Apr 2022 · 02:23 UTC
Great platformer. This is a poetic reminder of how one day Yellowstone supervolcano will erupt ending all life within thousands of miles :(
ABRDs
04. Apr 2022 · 15:13 UTC
Woah, nice idea, we're on the same page! Cute game, I would love the tiny "platforms" in the tree level to be able to be jumped on ![Screenshot 2022-04-04 081245.png](///raw/e6a/c2/z/4a7c5.png).
Great job!
LDJam user 258516
04. Apr 2022 · 16:31 UTC
What a fun game! It's funny that although it doesn't stray too far from the platform game formula, the music and art made me want to play it over and over again.

Regarding the code, I think some "quality of life" functions could have been added, such as reducing the sprite's collision mask, and adding a "coyote time"

Congratulations!
lomstfer
04. Apr 2022 · 16:33 UTC
Really cool! Although I did not find a refrence to the theme, delay the inevitable. But it was fun to play!
AsmadiGames
04. Apr 2022 · 16:37 UTC
I was betrayed by the egg, I went too far D:

This was fun and cute, great sprite work! The tight jumps in level 2 were a little tough, and holding down space means you jump again instantly on landing which felt off. Good platforming action entry!
🎤 jd557
04. Apr 2022 · 16:44 UTC
@asmadigames haha, I was wondering if someone would actually find the easter egg.
That was much sooner than I expected :P
blockerz
05. Apr 2022 · 01:16 UTC
I thought the game was well put together overall. It had nice graphics and sound. It was complete with several levels. All around very well done for the timeframe.

On the platforming front I thought it could be tightened up. The jump seems a little floaty. I would agree that its good to have some hard jumps. It felt like there was a lot of corner of one collider to the corner of another collider which wasn't my favorite. I think that is all iteration though and not much time for that in a weekend for sure.

Great job making a game in 48 hours!
Marcenat
05. Apr 2022 · 20:12 UTC
Oh my gosh that intro, strong Link's Awakening vibes !
Graphics and audio are decent.
Control are a bit weird, the jump mostly is very flaoty but you ade the level design around it so it works.
The time mecanic fits the theme, though I think it's a bit punishing and doesn't really add new gameplay or desicion making, it made me think about "risk of rain", a cool rogu like where time affect the difficulty, so you have to decide if you stay longer in a level or not to grind. Anyway, it's a nice game for compo, keep it up !
Sir. Syko
05. Apr 2022 · 21:28 UTC
Very nice game! Some jumps were a bit tight and hard to make right on the second level :sweat_smile: Overall the jumping puzzles, the feel, art and sound were good and the game was fun :smile: I was just expecting a volcanic eruption by the end but I didn't get one :disappointed: Great job!
Biku
07. Apr 2022 · 18:55 UTC
I think the jumps and collisions were a little frustrating, but nice game :)
BangKerpow
07. Apr 2022 · 19:00 UTC
Fun little game. The tuning on the jumps felt exacting without being punishing. This sort of thing is hard to get right and you did it well.
p-r
07. Apr 2022 · 19:05 UTC
Not gonna lie, I find the jumping control frustrating. Took me quite a while to time the jumps correctly in the second level. I like how it's designed, it looks like a mid 90s platformer.
Alexascher
07. Apr 2022 · 19:09 UTC
Nice little game. When I restarted the game, I noticed that on the first level, the same volcano from the splash screen is in the background. This is a good approach to depicting the world in the game. Too bad I didn't figure out how to use an egg.
N.O. Games
07. Apr 2022 · 20:39 UTC
Really fun platformer. Really liked the music, obviously quite fitting for the theme of your game. I also found the concept to be quite fun. Good Job!
zimny11
09. Apr 2022 · 20:49 UTC
Lovely pixel art and cool music! For me the second level was the hardest one :) Also nice traps set up in the game. I was able to save the island :)
LDJam user 280755
09. Apr 2022 · 21:37 UTC
I really like the art style. Reminded me of old SNES and game gear games I played as a kid. The controls / physics don't feel quite right, but I think it actually still works fine because I'm able to control them well enough to do what I want to do. Could definitely see this developing into a more full fledged game if you put more time into it!
Okamit
10. Apr 2022 · 01:20 UTC
Graphics are nice and the core gameplay is good, however some of the platforming sections could go with a bit more balancing. Having more space above you so the jump feels like it's even possible is quite important during platforming sections, so it doesn't just feel like you have no other options and try your luck, but rather feel like the jump you are about to make is a jump that's possible to make, and a jump that feels mechanically good to do as well.

But I like the core idea, core mechanics and the graphics.
Well done!
F1Krazy
13. Apr 2022 · 19:51 UTC
I like the graphics, and especially the different environments you managed to squeeze in. You don't often see Ludum Dare games with this much variety. Unfortunately, I feel like the levels themselves suffered a little as a result. They feel too short and straightforward, with the challenge stemming entirely from the fact that the jump physics don't quite feel right. There's definitely promise here, but the levels need fleshing out.