Park Lane by DrunkardWolf

'Park Lane' is a short PSX-style horror experience about waiting for your train late at night in a dark and lonely Park Lane station.
When your train is inevitably delayed, you find yourself stuck in the underground with something mean and hungry. Will you make it home?
WASD / Left Joystick - Move
Mouse / Left Joystick - Look
Shift / Left Joystick Press - Sprint
E / South gamepad button - Interact
Ratings
| Overall | 159th | 3.705⭐ | 41🧑⚖️ |
| Fun | 479th | 2.923⭐ | 41🧑⚖️ |
| Innovation | 381th | 3.118⭐ | 40🧑⚖️ |
| Theme | 404th | 3.423⭐ | 41🧑⚖️ |
| Graphics | 3th | 4.628⭐ | 41🧑⚖️ |
| Audio | 1th | 4.5⭐ | 41🧑⚖️ |
| Humor | 365th | 2.55⭐ | 32🧑⚖️ |
| Mood | 2th | 4.675⭐ | 42🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
There is some times where you feel you are stuck or miss something but the game gets going (no sure if the events are time based or depends on what you are looking or where you are)
Overall I really liked it a lot.
First of all, I insta-downloaded the game just for the visuals. I **ADORE** PS1 graphics, and it just evokes so much emotions for me. I truly felt like playing these good old games on my old PS1.
The gameplay itself is strange to me, because I couldn't figure out what to do exactly, so I was just walking around, looking around, listening to the environments. However, as "dull" as the gameplay was, I truly felt amazing just standing in that world. I don't know why, it was so compelling to just be there.
I usually don't read much description for games to avoid spoilers, so I went fully blind. Honestly, I expected something more like a "haha, we make fun of terrible mass transport system", so it's gonna be a funny game about waiting for a train. Then I saw some kind of shadow, and I expected it to be just a flickering on the screen created by the old graphics rendering. But after a couple of minutes I saw it again, on the other side of the track, and I was like "God damn, that's for real!" So I was genuinely surprised by that.
To wrap things up, I truly enjoyed your game. A LOT. I didn't do much, but a mere presence in this world gave me a lot of entertainment for thanks to its atmosphere alone.
But it's a great experience. First time I've played a PS1-stylized game and now I know why it's used so much for horror games.
My only issue with this project is that there's nothing stopping player from immersing themselves into it for long enough; some could leave before anything interesting happens.
I'm not sure about the pacing though. I don't know what triggers the events so maybe I was just unlucky, but since there is not much to do, sometimes I felt a bit bored as I was just waiting for the next scary thing to happen.
I do wish there was a little more activity involved in the gameplay, but as far as setting the scene goes this was masterful.
I audibly screamed! I actually feel a bit raspy in my throat now, thanks! Seriously I loved the experience and it reminded me of the same feelings I got when playing Penumbra. You built up the atmosphere very well and I thoroughly enjoyed it and like so often with Ludum Dare, I wish you were given more time so we could have an 8 hour game of this, although I'm not sure I could handle that much screaming.
###### But how will I get to where I need to go now? I got a letter from my wife, you see...
The pauses between events were a bit too big for my liking making it a little boring at times. The inability to do much apart from walking back and forth along the station didn't help it. The ending was thrilling and just right though! For a compo that's still is such an impressive job!
I was streaming my playthrough of your game! Here's a recording in case you'd like to see it https://youtu.be/hPPKMGZGGDs