I Am Coward by poontangular
Use the left mouse button to shoot. On any title screen, use any key to progress.
Use giants to create bridges and destroy obstacles as you head towards your inevitability...
https://discord.gg/Z8QzYJXt join my discord to see other projects I'm doing!
Changelog - 14/04/22: I have slightly tweaked how the collisions work to make them a bit more consistent. I have made some minor graphical changes to make some things a bit clearer. Menu's/Style stays the same.
| Link | https://poontangular.itch.io/i-am-comward |
| Original URL | https://ldjam.com/events/ludum-dare/50/i-am-coward |
Ratings
| Overall | 1205th | 3.053⭐ | 21🧑⚖️ |
| Fun | 641th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 282th | 3.711⭐ | 21🧑⚖️ |
| Theme | 1267th | 2.944⭐ | 20🧑⚖️ |
| Humor | 525th | 3.184⭐ | 21🧑⚖️ |
| Mood | 991th | 3.194⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
Btw. Awesome game, I had some much fun.
1: Why does it fit with the theme? It fits with the theme because whether or not you manage to bridge your way completely across the map - you'll still always end up losing due to the wall at the end (if you made it, you'll know which one I mean).
2: Why is it so hard? I tried my best to make it as challenging as possible, but admittedly this was also amplified due to janky collision checks. I'm still pretty new to gameDev and making the bodies work as bridges was a ballache to work out, and still isn't perfect if you don't give yourself enough leeway. The score you gain per bird is always the same, but there are a few strategies you can pick up after a while of playing that make it easier to know how many bodies you need per gap & how many you can shoot for points. I'd love to see everyone's highscores!
3: Why is it not procedurally generated? I couldn't make it procedurally generated in 48 hours as that's a skill I'll have to learn and play around with over a certain amount of time, so for now - it's a finite map. Though if it gets enough traction then I'd be happy to look into it, as I also think that would make for a more replayable experience.
Hope that clears up some of your questions and thanks for the feedback!
Poontangular
As for the robot health, with less it was too easy, with more it was too hard. I wanted to make it more important to time your shots for the mechanic. A good middle ground may be to add another entity of some kind that is there strictly for points only. I'll consider this for my next update this weekend for sure.
I'm not keen on letting the player be able to build their bridge at any time, as that takes away from the core gameplay. I am however working on a second level that will present a new set of challenges for the player so keep an eye out for that!
Thanks again.
I understand the art style you were going for, but the graphics still seem a bit lackluster to me... there's also a bug where the bodies simply fall though to the bottom sometimes.
Overall, the game struck me as somewhat unintentionally humorous, and I think with a bit more polish on the technical side (including of course audio!) it can be a fun game. Good job!