Last of the Sky Folk by Ian Kettlewell
Ascend the tower. Evade the worm!
Play this movement-based 3D game in your browser today! https://ianjk.com/ld50
Controls:
- Use the WASD keys to move.
- Spacebar to jump.
- Aim and click with your mouse to grapple. Your cursor turns white when the grapple's target is within range.
- If you make it to the end right-click is used for something. :)
- Collect the yellow power-ups to extend your grapple length.
Built with a custom Rust game engine: https://github.com/kettle11/koi

Post-jam fixes: Fixed audio getting glitchy after many sounds were played, fixed disabled audio, darkened text to improve legibility, fixed bug where the player could get stuck upside down, made getting stuck in the level less likely.
| Link | https://ianjk.com/ld50 |
| Link | https://github.com/kettle11/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/last-of-the-sky-folk |
Ratings
| Overall | 388th | 3.3⭐ | 27🧑⚖️ |
| Fun | 143th | 3.692⭐ | 28🧑⚖️ |
| Innovation | 119th | 3.75⭐ | 28🧑⚖️ |
| Theme | 442th | 3.34⭐ | 27🧑⚖️ |
| Graphics | 335th | 3.365⭐ | 28🧑⚖️ |
| Audio | 489th | 2.104⭐ | 26🧑⚖️ |
| Humor | 436th | 2.214⭐ | 23🧑⚖️ |
| Mood | 472th | 2.854⭐ | 26🧑⚖️ |
| Given | 17🗳️ | 8🗨️ |
Art is simple but clean. Gameplay is fluid and and wurm sounds are gross and i love it
@caramelcode Thanks for playing it! I totally wanted to add more audio and music. I had *so* many ideas but I literally made all sounds in the last 10 minutes. I was madly making sounds into the computer, trimming them, and inserting the first take. I didn't even test if the ending music worked before I submitted the final build! With even an extra half hour I could have made the audio much better. Next time I'll plan that a little better!
Enjoyed the grappling, and would totally play a time-trial version of this!
Art is pleasant and geometry was fun to navigate.
I think you managed to incorporate the theme well, especially considering the ending. Also, the environments were nice and definitely felt like an alien planet.
I manged to get to the top. I guess you could increase the movement speed a bit, as running compared to grappling isn't very effective at the moment.

But that being said, boosting yourself up with the rope is quite fun. This could be a cool game if you built on the good movement mechanic. Also, I have no clue what I did to win the game (shoot the worm? which worm? there was no worm).
The worm is the giant purple thing that’s slowly surrounding the whole tower. The red part is the center of its mouth. I can see how it’s not 100% obvious though.
The yellow things are grapple length power-ups. They are explained in one of the messages at the start, but it’d be very easy to miss. Definitely something to be improved.
On the laptop I developed on I didn’t encounter any lag but it’s definitely a bit more demanding than a typical game jam entry.
If I revisit the game I’d definitely spend time testing across a wider range of hardware.
Good entry! Maybe some intro would have been nice.