Digital Pet by the3rdHunter
A virtual pet game. Hang onto them for as long as you can! Cause one day they'll be gone...
| Link | https://github.com/mplouffe/DigitalPet |
| Link | https://lvl-0.itch.io/digital-pet |
| Original URL | https://ldjam.com/events/ludum-dare/50/digital-pet |
Ratings
| Overall | 443th | 3.212⭐ | 28🧑⚖️ |
| Fun | 568th | 2.596⭐ | 28🧑⚖️ |
| Innovation | 435th | 3.019⭐ | 28🧑⚖️ |
| Theme | 418th | 3.385⭐ | 28🧑⚖️ |
| Graphics | 377th | 3.26⭐ | 27🧑⚖️ |
| Humor | 99th | 3.636⭐ | 24🧑⚖️ |
| Mood | 410th | 3.021⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 32🗨️ |
Overall it's a pretty simple resource game that gives me nostalgia for the Tamagotchi pets from my childhood. It's a great start with some potential for future development. Nice work!
I would also suggest adding some kind of scale, where it is displayed in an unopened form, which is expected further. The idea itself is generally good.
The character was cute and I liked the idea. More user feedback for when/if an evolution would happen or how long the pet needed to be outside would be good.
Thank for the upload!
I'm planning on continuing development of this (after taking a little break to recover from that intense weekend, lol), and I am taking all the great advice on here to heart. Thanks for taking the time to play and review my game!

p.s. It would have been nice to have a web build, this game would work well in the browser. You made this in Unity, so you can easily build a webGL build and host it on the game's itch.io page
My finger died playing this. But it's worth the curiosity of wanting to know what the next evolution will be.
I played for a while and was expecting some passive-income in the game but I don't see any.
Just read the above comment and found out about the food slider. I have zero idea that was a slider.
Graphics is simple but it does have a nice art direction!
My verdict: Very nice but there could be improvements!
Also, my poor fingers ;)
My arm is sore from repeated clicking, but my pet is thriving and well provided for.
The graphics are simple but effective. The super simple pet and clearly hurried MS paint backgrounds were hilarious and full of character.
I do think the game values could use a bit of tweaking. I'm not sure if there's anything after the point I got to, but my last raise was at a couple thousand points and I've neglected my pet entirely for quite a while and it hasn't died yet.
I also recommend something slightly less physically draining for a clicker mechanic --- maybe limit it to X times per second or have a bar that fills. Basing it purely on number of clicks makes it tiresome and also very hard to balance --- since there's almost no limit and a wide range of what players will be able to do (and even higher if someone uses software tools). Agree with others that objective and progress could be shown a little clearer.
Overall great work, it's a charming Compo entry!
The sprites are delightful and it fits the theme well! You can tell the little guy is made with love.