Delay Decay by CodeForJoyCaro

You are Greeny, an aspiring superhero, who is trying to appease a moody deity to delay decay.
As decay is inevitable, eventually an alternative solution is needed.
- Move with keyboard wasd or arrow keys - interact with LMB or E
Move with controller left stick - interact A
I did everything myself.
Tools used: * Unity, C#, Cubase, Photoshop and Krita * Fonts are downloaded from Google Fonts
| Itch.io | https://codeforjoy.itch.io/delay-decay |
| Original URL | https://ldjam.com/events/ludum-dare/50/delay-decay |
Ratings
| Given | 16🗳️ | 11🗨️ |
I am fascinated of the surreal mood you have created by the graphics and the mixture or reality and the demon-thing in the shrine.
I really like the world graphics: the shader of the grass, the water and how it behaves and the fuzzy borders of the core world and then ... nothing beyond it. Cool! And the switch of the colors when time runs out (and really nice that it is not a harsh-at-0-seconds end!).
You have created a nice little story, ... maybe a bit bloody in the words (eating cute bunny hearts). The angriness/ egoism of the demon-thing comes through very well in the dialogues.
I like that you have added so many little details (the red eyes of the wolfs, the idle animation of greeny, the surreal fast walking of greeny, the fitting fonts, ...).
I like the distorted music effect after dying. Music in general adds a fourth layer (surreal graphics, comic drawings, the demon-thing dialogues): the music is slapstic-like and pushes forward, and for some reason I cannot describe fits your game.
Difficulty level is good for a game-jam!
Congratulations for this very own-special-nice game!
Once I did, everything made more sense, but it might've been nice to just start in the first oracle screen. That way the initial objective is clear from the get-go and then you know to bring hearts back to there. It worked out ok though because I got a sense of the map on my first go-around which helped once I was looking for bunnies.
The trippy voronoi designs are fun and I loved the little world with the POIs in it. Those poor bunnies though :cry:
Thanks for your feedback. Eventually I've added an animated arrow, which leads the player to the door of the shrine.
I found the gameplay somewhat confusing at first, I followed the arrow down/south, in stead of interacting with the door. ;) But I managed to find the end of the game. Cool music as well!
I got an extra bunny (more than needed) and the game crashed :fearful:
I did run into this error trying to pick up my last second phase rabbit though and the game stopped
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
abort(206) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:16334
stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:16505
abort@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:748
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[55194]:0x10340e5
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[29257]:0xb19737
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[54553]:0x101c50d
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unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:462001
invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:331199
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[52935]:0xfd7d2e
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[52373]:0xfbf45e
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[4238]:0x1a7882
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[4236]:0x1a755a
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@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[12507]:0x500681
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[12506]:0x50039a
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10702]:0x3fc8fc
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10374]:0x3d6a98
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10374]:0x3d6aad
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10369]:0x3d6641
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10362]:0x3d484e
@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[54962]:0x10335ed
unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:470983
browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:167992
runIter@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:171065
Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:169527
Also got the error reported by @jamtempisto
Here a screenshot