Generations against Time by VBJ Gamedev

[raw]
made by VBJ Gamedev for Ludum Dare 50 (COMPO)

Description:

You have to try to age as slow as possible to delay the inevitable.

To do that you have to avoid getting hit by Hourglasses and shoot them to keep them away.

Controls:

Use your Mouse to spin around

Shoot with your Left Mouse Button

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Ratings

Overall 492th 3.079⭐ 21🧑‍⚖️
Fun 440th 3.026⭐ 21🧑‍⚖️
Innovation 594th 2.289⭐ 21🧑‍⚖️
Theme 335th 3.605⭐ 21🧑‍⚖️
Graphics 438th 3.105⭐ 21🧑‍⚖️
Audio 329th 3.105⭐ 21🧑‍⚖️
Humor 113th 3.553⭐ 21🧑‍⚖️
Mood 501th 2.763⭐ 21🧑‍⚖️
Given 19🗳️ 6🗨️

Feedback

Yamzho
04. Apr 2022 · 13:22 UTC
Nice entry, simple gameplay. Good job !
Thomas Higgins
04. Apr 2022 · 13:25 UTC
Funny game, hardest parts sadly is the restart as that's when the clocks have the most momentum it seemed so spent most time as a baybe before flying through the others still good fun and well done
ThumperTWS
04. Apr 2022 · 13:28 UTC
A slow but inevitable death. Enjoyed trying to delay it. If you get the hourglasses spinning just right it slows them down considerably.
m11
04. Apr 2022 · 16:49 UTC
Nice concept - a really creative interpretation of the theme!
Cinnamon18
05. Apr 2022 · 01:46 UTC
Baby asteroids, big fan.
1studio
06. Apr 2022 · 16:58 UTC
Nice game. But why does boomer have so many sculls? :thinking:
Dan Smith
11. Apr 2022 · 14:22 UTC
Enjoyed playing this one, good job!
timmyisbored
13. Apr 2022 · 01:56 UTC
Funny theme, I like how rather than aging normally you are born earlier if you get hit.
LDJam user 267116
15. Apr 2022 · 06:12 UTC
Nice job! I like the subtle theming with the projectiles for each age.
Anaxie Studio
17. Apr 2022 · 15:20 UTC
Funny concept, I like it. The game started off a bit too easy in my opinion, but after it was just right. My favorite thing about the game is probably the funny text and the changing "bullets", lol. Good job!
kjscott
17. Apr 2022 · 15:31 UTC
Pretty decent game over all, I liked how each time you were hit you moved on to a different stage of your life. That was a really nice touch. A few times when hitting the timers nothing seemed to happen, and on occasion it didn't even look like they connected either disappearing before they had visually collided (might just be a check and removal before draw update). It'd be nice if the mute option for the audio was inside the game rather than just the menu, and it'd help to identify the highscore in the top right so you know what it is compared to the current time in the top left.