Interstellar Transport Pod by Flightless

[raw]
made by Flightless for Ludum Dare 50 (COMPO)

screenshot.png

Objective

Your transport pod ended up between stars on your way to Alpha Centauri.

Avoid going insane, whilst knowing you will not be rescued...

WebGL http://www.campfire.se/ludumdare/50/

Controls

  • Mouse: Click tiles
  • R to restart

When the text is grey (a negative thought) it will be auto-played on a random tile.

When the text is white and bold (a positive thought), you as the player are to place it in the grid - by clicking the grid.

Ratings

Overall 551th 2.9⭐ 22🧑‍⚖️
Fun 603th 2.316⭐ 21🧑‍⚖️
Innovation 298th 3.316⭐ 21🧑‍⚖️
Theme 301th 3.658⭐ 21🧑‍⚖️
Graphics 503th 2.921⭐ 21🧑‍⚖️
Audio 306th 3.184⭐ 21🧑‍⚖️
Humor 395th 2.417⭐ 20🧑‍⚖️
Mood 128th 3.658⭐ 21🧑‍⚖️
Given 9🗳️ 12🗨️

Feedback

PashaLoban
04. Apr 2022 · 10:24 UTC
cool game my score 11 days
Dilem
05. Apr 2022 · 20:18 UTC
Cool idea, I was kind of confused as to what I was trying to do at first and even after I got some tiles to reappear I still don't know exactly why some clicks would make them appear and some wouldn't, might just be me
frederikja163
05. Apr 2022 · 20:31 UTC
Very confusing game, you have to explain when i have to click in a game like this, and provide some feedback to show that clicking doesn't do anything.

The experience currently is just that i click and sometimes it does something and other times it doesnt
🎤 Flightless
05. Apr 2022 · 20:33 UTC
@dilem @frederikja163 Yes - that could have been made clearer :) It is when the text is bright white and bold on the left hand side that you can click.
A Chill Lemur
05. Apr 2022 · 22:22 UTC
I was just madly click the whole time. I couldn't tell why sometimes it made a few green squares, sometimes it made many green squares, and most of the time it did nothing. Great atmosphere though, I liked the ambient music and sound effects.
FireSlash
05. Apr 2022 · 23:01 UTC
The description could maybe explain the mechanics a bit more. I was SUPER confused at first before I realized the "thought" on the left was the key to what clicking did at any given moment.
🎤 Flightless
06. Apr 2022 · 06:34 UTC
@a-chill-lemur @fireslash Thank you for the feedback - I took the liberty to add explanatory text in the game now. It should hopefully make the experience a bit less confusing :slight_smile:
LDJam user 288322
06. Apr 2022 · 06:40 UTC
Woahhh this game is so unique. Imagining that the green is this persons consciousness and it's slowly getting corrupted by insanity is so cool. The text "imagine when you won that game jam" lol.
Hadryel
06. Apr 2022 · 22:08 UTC
Made it to day 6. Took me a while to understand the gameplay... and "My Father" is not a negative thought I don't think. But I like the concept! Maybe use weight to randomize if you don't use it already (or have something to reduce the RNG weight on survival). Nice music and composition! Well done!
PurpledArtFrog
07. Apr 2022 · 09:17 UTC
This was a little confusing at first.. A little more user feedback might have helped. I was unsure of the the impact of the positive thoughts.... It seemed a bit random how much positivity it gave.
Good job though :thumbsup_tone1:
limered
07. Apr 2022 · 09:59 UTC
Interesting game and a unique concept. First try i didn't understand the gameplay, second try a made it until day 6.
I think the game is a litte too randomized. I get that thoughts are sometimes random when one is in such a situation. From a gameplay perspective it feels kind of unfair to get like 10 negatives in a row and basically just wait and don't play.
BUT The atmosphere is awesome and i really felt like being in a small pod struggling to breathe.
Nice game with some small flaws.
JHax
13. Apr 2022 · 18:23 UTC
There's a really striking look to this game that reflects its sort of abstract method of story telling really well. Thought the way of giving the player a bit of a glimpse into the character they're playing as via the things that came up and positive and negative thoughts was a brilliant touch.
rodel77
17. Apr 2022 · 04:23 UTC
Nice game and really clean graphics, it is frequent to struggle with bad thoughts and then getting motivated with nice things, I really like hows this gameplay shows that and makes you feel a need of populating the grid with good thoughts
LDJQ
19. Apr 2022 · 06:46 UTC
An interesting game.
The music and art really set a mood.

Like others have said: I did find myself continuously clicking, but I still found the game fun.
svemir
20. Apr 2022 · 11:57 UTC
It has a very nice mood. It would be nice if you had another mechanic to influence or increase your chances of having a positive thought though. It did feel very claustrophobic when getting towards to the end, so the helpless atmosphere is definitely well done.

Only major complaint is that the taste of cashews should be the biggest clearer of negative space, not the smallest - those are delicious! :P
T C
20. Apr 2022 · 16:40 UTC
I really like this entry. Gameplay is pretty simple but there's so much storytelling going on in what you chose to include as positive and negative thoughts. Like, family related things being positive.... for the most part! Oh and how large/small different positive thoughts are. I thought that was really cool, and was incredibly effective storytelling tied into mechanics. Tie all that into the general theme of the game and this game is overflowing with Theme and Mood. Really cool entry, glad I played it!