Earth Watcher by Friend_Pirozhok

[raw]
made by Friend_Pirozhok for Ludum Dare 50 (COMPO)

Earth Watcher. The only one who can keep people from nuclear hell for as long as possible.

Fly around, collect cards that will help you in the difficult task of saving the planet.

Controlls: -Mouse

How to play:

-Click & drag to fly around

-Сlick on the emblems that fall on the planet to get new cards

-Drag & drop the cards on the planet to affect the level of aggression of both factions. The upper number on the card indicates the affection on the aggression of the faction whose emblem is depicted on the card. Bottom - affection on the other.

THE LOWER AGRESSION LEVEL THE BETTER

photo<em>2022-04-04</em>01-00-25.jpg photo<em>2022-04-04</em>01-00-29.jpg photo<em>2022-04-04</em>01-00-33.jpg

Ratings

Overall 419th 3.25⭐ 22🧑‍⚖️
Fun 584th 2.5⭐ 22🧑‍⚖️
Innovation 407th 3.056⭐ 20🧑‍⚖️
Theme 257th 3.737⭐ 21🧑‍⚖️
Graphics 8th 4.553⭐ 21🧑‍⚖️
Audio 126th 3.658⭐ 21🧑‍⚖️
Mood 147th 3.6⭐ 22🧑‍⚖️
Given 27🗳️ 5🗨️

Feedback

bucketh3ad
04. Apr 2022 · 09:35 UTC
I really like the graphics, especially the logo for the game and the factions, and the glorious spectacle of nuclear annihilation. I never got too good of a feel for strategy, it was mostly just a mad dash and trying to tamp down whichever side gets higher. Without a way to get rid of cards I would always wind up with the wrong hand and get to enjoy another nukefest. I could watch those all day, baby.

Incidentally, got the Windows build working in Linux with Wine.

Great job!
Yamzho
04. Apr 2022 · 09:56 UTC
Nice entry, great work on the graphics and sound ambiance. But it feels that not beeing able to toss the cards doesn't allow great strategies. But overall, great job ! Well done !
boc_dev
04. Apr 2022 · 10:51 UTC
Not really sure what i was supposed to be doing? Looks really good though!
Frostbiiten
04. Apr 2022 · 22:20 UTC
Cool concept! It was a bit laggy on my potato gpu but that's on me haha. I really enjoyed the graphics and atmosphere. The only problem I had was that sometimes clicking on the emblems wouldn't work, but I believe that was because of the performance.
jordwest
05. Apr 2022 · 03:02 UTC
Pretty incredible graphics for a compo game! The interface also feels really smooth and responsive.

I could quite work out any strategy, but it felt satisfying to play nonetheless. I think it has a lot of potential, with some more cards to play and a little more strategy involved it could be a lot of fun.
GummiBot
05. Apr 2022 · 20:53 UTC
Nice take on the theme, total annihilation, love it. I feel like cards mechanic should be more impactful, simply giving minus on one side with plus on another is not engaging. I could see some effects like stop progress for X seconds or something else.
Overall good visuals and really dig the ending, good job :)
tiffi
09. Apr 2022 · 14:25 UTC
That's an incredibly beautiful game. Nice work!
Frogman
09. Apr 2022 · 14:41 UTC
Great game! The graphics were absolutely fantastic, and this is the most polished game I've seen this event. I also loved how the sound grew more intense once a faction became too aggressive. I felt like the gameplay itself didn't have much strategy or depth, but I assume you spent almost all the time on the graphics. Still, this was an incredible entry!
gamescodedogs
09. Apr 2022 · 14:54 UTC
Nice game! Wonderful graphics! I like you planet model a lot! Unfortunately, I can't win, it was too hard for me :(
Keep up the good work!
Lazzor
12. Apr 2022 · 22:40 UTC
In terms of graphics and sounds, this is fantastic! It really sets the mood. I think the gameplay could be refined a bit but nonetheless, great entry!
Madbarron
17. Apr 2022 · 05:52 UTC
Cool concept, and an interesting take on the theme. The main issue I ran into was slightly missing the hitbox for playing a card, and accidentally spinning the world around. Congrats on the cool entry!
MaiMai
17. Apr 2022 · 18:07 UTC
Very nice aesthetics!
I didn't know how to get cards for a while, then I didn't know how to use them for another while, which didn't leave me much time to save the world, hehe.
Given that the aggression seems to increase the same on both sides, the +5/-5 doesn't do much, aside from cancelling out the next one - and the +10/-5 is an obviously worse card. But since cards can't be discarded, I guess it's just a matter of playing what you have, which doesn't feel too strategic, but I guess leans into the theme quite well.
Congrats on finishing the compo!
MaiMai
17. Apr 2022 · 18:07 UTC
Very nice aesthetics!
I didn't know how to get cards for a while, then I didn't know how to use them for another while, which didn't leave me much time to save the world, hehe.
Given that the aggression seems to increase the same on both sides, the +5/-5 doesn't do much, aside from cancelling out the next one - and the +10/-5 is an obviously worse card. But since cards can't be discarded, I guess it's just a matter of playing what you have, which doesn't feel too strategic, but I guess leans into the theme quite well.
Congrats on finishing the compo!
PKZinpo
17. Apr 2022 · 19:56 UTC
Very nice game! The overall art and aesthetics of the game were really great! Clean and the faction logos also looked really nice. Having read some of the other comments, I do agree that the gameplay with the cards could definitely be improved upon because currently there is no real strategy, just kind of clicking around, hoping that you get the decent cards. Other than that, I think it was a great job!
zimny11
18. Apr 2022 · 16:16 UTC
Really cool visuals and nice music. Game play is a bit simple (not much place for strategy), but still it was fun to try it out. Good job!