Meteor Rain by Rinko
My first ever game made.
| Link | https://rinkozan.itch.io/meteor-rain |
| Original URL | https://ldjam.com/events/ludum-dare/50/meteor-rain |
Ratings
| Overall | 594th | 2.614⭐ | 24🧑⚖️ |
| Fun | 563th | 2.614⭐ | 24🧑⚖️ |
| Innovation | 617th | 1.932⭐ | 24🧑⚖️ |
| Theme | 507th | 3.114⭐ | 24🧑⚖️ |
| Graphics | 521th | 2.841⭐ | 24🧑⚖️ |
| Humor | 449th | 2.053⭐ | 21🧑⚖️ |
| Mood | 571th | 2.325⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
Some improvements would be:
* Sounds effect and music
* add spin to some of the meteors and use different textures
* moving felt slow, and the shooting felt very slow. A faster pace over all might be nice.
I hope you have fun making more games! (* ̄▽ ̄)b
See you at the next time !
Something to consider, if there is no reason to not be shooting, just put the player's character on auto fire (there was no reason to not be holding down the space bar, so it was a non-choice).
Since you have this submitted as a compo game, remember to post a link to your source code.
Here are few suggestions:
- As pointed out. Music and sound effect would add a lot to the game.
- Same goes for different types of weapons (laser bean, rockets, etc.).
- Pretty common mechanic is asteroids splitting into smaller ones, when destroyed.
- Sine the most important thing in games like this are happening vertically, it is common to have taller that wider screen.
- Always add, short description of your game: what it is about, what tools you used. And add a screenshot of your game. This adds a lot to the presentation of your game LD page.
Of course, you need time to implement all of this :)
I love what is happening to the screen when you get to around 20-30 points :)
That being said, your first game was a compo entry? That's a herculean task.
Good job.
I agree with the suggestion that, for variety, you could make the big boulders give more points.
I don't think that making the big boulders break up in smaller ones would be a good idea for this game, since shooting them would yield even more things to avoid, penalizing the player for destroying them.
> I made lasers moving by changing gravity to minus value so maybe that’s the reason.
heh nice job working within your abilities and actually completing a game in 48h