International Shipping Simulator by Likirus
International Shipping Simulator
As we have learned, international shipping is a delicate and fragile system that inevitably fails. Can you manage international shipping and global supply chains?

Tools
- Vanilla HTML5/JavaScript
- Visual Studio Code
- Photoshop
- Audacity
- Wolfram Tones
Links
Play: https://pingpoli.de/ld50/
Not tested in Safari/on Apple devices. May not look great on high-resolution screens.
Source Code: https://pingpoli.de/ld50/ld50_src.zip
Timelapse
Complete development timelapse:
https://www.youtube.com/watch?v=lr3Sc2xSJNQ
| Link | https://pingpoli.de/ld50/ |
| Link | https://pingpoli.de/ld50/ld50_src.zip |
| Original URL | https://ldjam.com/events/ludum-dare/50/international-shipping-simulator |
Ratings
| Overall | 189th | 3.652⭐ | 25🧑⚖️ |
| Fun | 166th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 56th | 4⭐ | 25🧑⚖️ |
| Theme | 370th | 3.5⭐ | 25🧑⚖️ |
| Graphics | 460th | 3.065⭐ | 25🧑⚖️ |
| Audio | 370th | 2.976⭐ | 23🧑⚖️ |
| Humor | 351th | 2.6⭐ | 22🧑⚖️ |
| Mood | 405th | 3.025⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
In my playthrough I only invested into Interconnects and Port Workers. While paying ransoms and increasing number of interconnections did make sense to me, they always seemed way too expensive.
I would love it if this game had a patch that balances it out and maybe adds new mechanics and levels; apart from this it is a fun game.
Like the above commentator said it could use a lot of balancing, I'd love to check out a post-compo version!
Could use some balancing indeed, but it's the theme ? But why so many pirates ? :s
I try a few runs (always failing) - Nice work

That "Pirates have blocked one of your routes" voice sounded like an anti-virus program or something lol
Good job :slight_smile:
Music was a little repetitive, so the mute button was nice after a while.
Would be nice to be able to see how many port works each port has and the max.
If you were to work on this post jam, adding more maps would be a good edition!
Also, the source code link gives a 404 error.
@island-jam-2-group-3 Nice catch, thanks. I forgot to disable the button in the onclick handler and only made it invisible.
@0x746564 Yea, some kind of port worker display is a good idea and maybe even some stats like how many containers have been processed, average delay, earned income etc. And I fixed the source code 404 error (maybe you need to CTRL+F5 this page, it might be cached in your browser). Thanks.
I appreciate that you tried to compress the the game time so that players wouldn't have to spend a long time in it. In your case though, I think your game was interesting enough that we would have liked to spend a lot of time on it, which makes room for a slower ramp up in difficulty.
Either way, really impressed with the pathfinding system you have, especially in compo! Nice job!
I have not been able to win yet, however. I have tried a couple strategies, but so far no luck. I suppose part of the problem is I'm not entirely sure what exactly causes congestion and what can relieve it. It seems like having more paths should be able to reduce congestion but when I made a graph with many paths to the same places it seemed like maybe some of them were unused. I suppose I should pay closer attention.
The sounds in this game are quite fun, specifically the various messages that the player hears.
So overall, a game with very cool mechanics, but quite difficult to win.