The Dimmest Dungeon by doomshmuck
You have stumbled into a very dim and deep dungeon, with seemingly no way out. It is only a matter of time before your light source burns out. You don't want to know what lurks in the dim depths of the dimmest dungeon!
There is at least one mystery (OK maybe just one) to find in those dim depths... Perhaps the secrets held within can delay your inevitable demise to the dimness. There is a total of 3 levels, and completing the 3rd will loop you back to the first. Sorry there isn't more levels / mechanics... but you know, game jam. Controls are shown on the main screen, but I will repeat them here in case you just clicked past it: * A - Move left * D - Move right * Arrow keys - Fire light in direction * Space - Jump
Created using: * Unity 2021.2.17f1 (Game engine) * JFXR (Sound Effects) * Bosca Ceoil (Music) -- Points if you can tell what I attempted to pay homage to here. HINT: it is a mash-up of two themes! * Asesprite (for my crummy developer art)
Small update on 4/5 to fix some bugs reported: * Made a small fix to the "grounded" detection for jumping, which should hopefully make the jumping feel less bad. * Adjusted the shot hit box so that it no longer collides with the wall when standing next to it. * Added a light to the level exit
| Source Code | https://github.com/mbstraus/LD50 |
| HTML5 (web) | https://brainchewer.itch.io/the-dimmest-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-dimmest-dungeon |
Ratings
| Overall | 456th | 3.194⭐ | 20🧑⚖️ |
| Fun | 457th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 298th | 3.316⭐ | 21🧑⚖️ |
| Theme | 559th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 546th | 2.711⭐ | 21🧑⚖️ |
| Audio | 372th | 2.972⭐ | 20🧑⚖️ |
| Humor | 374th | 2.5⭐ | 20🧑⚖️ |
| Mood | 335th | 3.184⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
At the very bottom of the level (after the little winding snake maze), there is an enemy that drops down on you. This enemy serves two purposes - 1 is that it will give you enough energy back to let you finish the level, and also get the secret if you are fast enough, and 2, it hints at where the exit is for the level. Pay attention to where the enemy starts, and that should give you the info you need to finish the level.
I am kind of realizing now, after the fact, that I probably should have given the exit gates a light source... but too late now.
The jump is weird and gravity is too low IMHO.
Overall it's a nice game, I finished it but not without a few deaths! Thanks for the respawn point!
Great entry, I, too, enjoyed the bit of Mario 3 underground vibe I got from the music, ha ha!