Saviour by Robonaut121

The world is being consumed by eternal darkness. But do not fear! Our halo-headed warrior of light will guide us to a portal to a new, safe world, and defend us against the darkness! You must throw survivors across gaps they cannot climb themselves while trying not to overshoot into the abyss, and then watch them climb on air because my code was so bad :'-)
WASD to move
Space to jump
LMB to shoot at the darkness
E to pick up and throw survivors across gaps.
| Link | https://robonaut121.itch.io/saviour |
| Link | https://robonaut121.itch.io/saviour |
| Original URL | https://ldjam.com/events/ludum-dare/50/saviour |
Ratings
| Overall | 1189th | 3.079⭐ | 21🧑⚖️ |
| Fun | 1231th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 716th | 3.289⭐ | 21🧑⚖️ |
| Theme | 932th | 3.444⭐ | 20🧑⚖️ |
| Graphics | 832th | 3.474⭐ | 21🧑⚖️ |
| Humor | 937th | 2.529⭐ | 19🧑⚖️ |
| Mood | 1295th | 2.583⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
Alright, so let me try saving people. Right on the beginning each pair of people go one direction, so I couldn't easily follow everyone. I immediately felt I already had to chose the of them to die. And quickly, I felt overwhelmed by the speed the darkness was coming (even with my "light shots"), and decided I was not skilled enough save the two of them. So I grabbed one and went straight up, as in my first playthrough.
But you see, this all happened too quickly, I didn't felt like making choices, it was like the game has chosen for me. So, maybe a redesigned map and perhaps even something like "darkness ~~rubberbanding~~(*)" at the start would help to show the player how to play _gradually_, allowing him do ponder and feel on top of the game.
(*) Edit: Not really rubberbanding, I think. What I mean is: make the darkness slower as it gets closer. My hypothesis is that this will help with situation awareness without overwhelming the player.
Only able to do so, btw, by what must be the "exploit" of just holding down the mouse button the whole time so a stream of light orbs constantly shot down to keep the dark at bay.
Unfortunately, when I put him down, he just stood there staring at the portal like a deer in the headlights. I tried throwing him in - he disappeared, but the "safe" counter stayed at 0. :-(
Anyway - I think it _could_ be fun, with some work!