Grandma by smiley


Grandma
Grandma is sick. Her coughs are getting worse for each day. She speaks about a magic flower down in the caves that can give her a few more days before she finally joins grandpa. Am I brave enough to find the flower and give her a few more days before the inevitable happens?
The game has been tested in Firefox, Chrome and Safari. Safari doesn't work at all. Chrome and Firefox seems to differ in the input button mappings for the Xbox controller.
https://games.snukey.se/ld50/WebGL/
How to play
Move with A and D.
Jump with Space.
J to Dash.
K to Shoot.
WASD to aim the shotgun.
The game also works, and is easier to play, with an Xbox controller. Playstation controllers might work but hasn't been tested.
Stuck?
Think about the shotgun and what happens when you shoot. Combine that with your other abilities and you will make it!
Trivia
This is Nicklas 16th time participating in Ludum dare.
Tools used:
- Unity 2021.2
- Aseprite
- Ableton Live with Sylenth1 and Poldolski software synths. Using factory sounds.
- Audacity
- BFXR
- https://yal.cc/r/20/pixelfont/ to create TTF-font from Pixel font.
All graphic, music, audio and code was created during the two days compo. No assets from Assets store was used. A few standard Unity provided packages was added and used (Universal shader pipeline and Cinemachine).
Credits
Programming, Graphics, Music and Sound effects - Nicklas Löf
Check out Nicklas Spotify page at https://open.spotify.com/artist/37f28088QfzRXbxG6kzZmN
| Link | https://gitlab.com/nicklas.lof/ld50 |
| Link | https://games.snukey.se/ld50/WebGL/ |
| Game music #1 (intro) | https://games.snukey.se/ld50/ld50-gamemusic1.mp3 |
| Game music #2 | https://games.snukey.se/ld50/ld50-gamemusic2.mp3 |
| Game music #3 | https://games.snukey.se/ld50/ld50-gamemusic3.mp3 |
| Original URL | https://ldjam.com/events/ludum-dare/50/grandma |
Ratings
| Overall | 231th | 3.576⭐ | 35🧑⚖️ |
| Fun | 259th | 3.455⭐ | 35🧑⚖️ |
| Innovation | 510th | 2.788⭐ | 35🧑⚖️ |
| Theme | 505th | 3.121⭐ | 35🧑⚖️ |
| Graphics | 298th | 3.47⭐ | 35🧑⚖️ |
| Audio | 181th | 3.5⭐ | 35🧑⚖️ |
| Mood | 167th | 3.545⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 43🗨️ |
Very glad the game had checkpoints ;)
One minor feedback: I played the game a few times from the start and no way to skip the game start dialog the 2nd/3rd time
@n-o-games there is actually a little bit of coyote time but I had to minimize it because I did run into some issues and forgot to expand it again after solving the issue :(
Enjoyed playing your game, many thanks, keep it up!
I love Ableton - great choice of DAW. I will definitely use it the next time as well. I am trying to force myself to like FL Studio enough, but I just can’t; its workflow is so incredibly awkward compared to Ableton.
Graphics are absolutely amazing and coherent, the camera is fluid, love the light effects and the parallax effect, puzzles are well designed and the little story is heartwarming.
When it comes to controls, then using `j` for dash felt slightly awkward; I would prefer double space, ie press space to jump and when in air, press space again to dash, but that could be my personal preference and it’s nitpicking anyway.
Excellent job, you should be proud!
I like the different mechanics you implemented, like the wind, dash and the gun. It keeps the gameplay interesting. Also I kinda like that the game was rather easy, the checkpoints were very forgiving.
If you plan on expanding this game in the future you could maybe add a secondary objective, like collecting gems, which are a bit harder to get.
Liked the idea and the mechanics with the gun. :)
Not seeing the floor and falling into spikes - not cool :D
Really good work on the gfx and music as well, the in game music reminds a bit about Jean-Michel Jarre, and that is not a small feat!
Keep up the good work!
That was a lot of nitpicking, hope it doesn't sound too negative :). I enjoyed the game and managed to finish it :). Good job :)!
Love the art style!
The controls were a bit awkward on the keyboard, I guess they are better on a controller. I recommend at this point to remind the player how to fight because all those buttons from the start screen I couldn't remember.

@kosmosael thank you :)
@dzejpi thanks :) I have been an Ableton user for almost 10 years now and I love the workflow in it. I am proud but I see flaws I should have improved :) Double space for dash is an excellent idea, or hit jump again while in air.. why didn't I think about that during the compo.. I guess I played the game too much with the Xbox controller.
@jorbits yeah.. might do a post-compo version in the near future :)
@sephyr thank you :)
@stuntcomposer thanks. I'm using lots of ARPs so kind of cheating ;) see ya around I guess ;)
@tygrak Input controls are always difficult. I actually looked up how Celeste handles input on PC and most people said WASD and J+K so I went with that.
@darandin thanks :)
@smdg I had some luck while playing around in Ableton. I'm using a few midi effects which makes it easier to get those dark mystic chords.
@marc-grabow Yeah. Inputs are always difficult and in a real game there should had been reminders or even a tutorial :)
@purpledartfrog I had that in mind but figured people will only play once and I have seen people on streams just skipping the intro completely and didn't know the objectives or the story at all. But skipping trough each part could have been added.
@jzucc12 Thank you :)
@levi-koger Nice that you liked it. I have the same habit on not spending too much time but sometimes you find a gem that you just need to finish. Not saying my game is a gem but anyway ;)
@paulhocker Thank you :)
The enemies didn't seem to be too much of a threat, like I seemed to touch them and they didn't damage me, but the other platforming challenges were fun and the breakable platform also felt like a good way to break up the gameplay (pun maybe intended) and add some variety to the gameplay. The cutscenes at the start and end were also a nice way to set the story, some sound effects in them might have been nice, but that's a nit pick because what you managed to achieve in the jam time was very good!
Overall, I really enjoyed the experience, and this is a really great game!
I liked the check points and the blizzards that one had to go through.
Music was fantastic. Very well done.
@black-flag the floating text was mostly me being lazy :D and not building a proper dialogue popup. And yeah I meant for multiple enemies with different attacks but yeah.. 48 hours is just 48 hours :)