Global Eggstermination by owca
Earth was invaded by alien civilization. The only thing thats stands between them and you is a Shield Generator powered by 3 faulty Reactors. You need to reboot Reactors regularly to maintain power. If any of generators fails you are doomed.
Beware of egg-like alien robots! They will try to stop you and turn you into human mayonnaise ;)
Edit (2022-04-05): I added a link to post-jam version with some improvments. Please do not rate this version (use the original one if you want to rate my work). You can still give me feedback in comments if you like. Thanks! :)


Post-jam changes: (should not be rated) - many balance changes (game feels harder and more intense IMO) - added stamina bar - grenades are now more predictable - improved visual effect shows it's actual blast range - grenades can bo now detonated manually by clicking RMB again - black robots have now beam sound when they attack - standard robots are now shouting "eggs-terminate" so it's easier to tell where they are :) - increased field-of-view - slightly improved rifle sound and muzzle flash - auto-reload is now a bit faster - separate leaderboard
Ratings
| Overall | 170th | 3.684⭐ | 40🧑⚖️ |
| Fun | 105th | 3.803⭐ | 40🧑⚖️ |
| Innovation | 396th | 3.079⭐ | 40🧑⚖️ |
| Theme | 262th | 3.724⭐ | 40🧑⚖️ |
| Graphics | 44th | 4.224⭐ | 40🧑⚖️ |
| Audio | 108th | 3.711⭐ | 40🧑⚖️ |
| Humor | 224th | 3.114⭐ | 37🧑⚖️ |
| Mood | 187th | 3.5⭐ | 39🧑⚖️ |
| Given | 42🗳️ | 55🗨️ |
The monsters are visually a mix of a robot from Portal and Daleks :D
Love the 3D models, the weapon feels nice, and was easy to understand.
however, the FOV is painfully low.
Otherwise super fun game ^^

Would've loved a reload button (Unless there was one, and I completely missed that)
Thanks a lot, for sharing your game :-)
@achasm Thanks! I added the black robot at the very end before the deadline and did't have time to balance it correctly. They should definately spawn intependently from the other robots.
@guillem-serra I tottaly agree with you. I even added some footsteps to the robots but they're to quiet (especially with music turned on). I'm not good at sound designing and I definately need to practice before LD51 :)
Regarding the black robot, I started creating it in panic mode 1h before the deadline so it's not very polished and there is too few of them spawning. I was hoping they will make the gameplay better but I think it didn't make any difference :(
@loligxp Thanks, I've put a ton of work in the modelling (and probably that's why the gameplay it's not the best ;) ). Regarding FOV I didn't noticed that before but now I see it and it annoys me too :P
@brettschiff Wow, thanks! I think if I would have 1 more day this would be a much better game, but I don't know if I would survive one more day :D It was very intesnse time and today I woke up feeling like a zombie :D
@mook Haha, thanks. I appreciate you noticed the music track. I'm not good at this and I spent a lot of time on making it. I know it's not perfect but if you don't focus on it too much it fits quite nicely :P
@mekuri Thanks. I also noticed that issue a few times but only in WebGL version (in editor it didn't occur). Probably a CPU spike caused by garbage collection. I'm happy that web version is playable at all because WebGL has a lot of limitations :D
Pros:
- Clear objective. Kill mixer egggs*, prioritize Black Eggs and run!
- I love the enemy design. Now I need to boil my eggs extra hard when doing breakfast
- Good animations and quite ok weapon feel
- Always glad to have control options
- Hey, it's some nice music you got there
Cons:
- Recipe to win: Just outrun regular eggs, kill Black ones. Rinse repeat
- Sound ques or eggs / spawn / danger would be beneficial
- Force density clear: Eggs should have a bit of range weaponry, that can fire at lest one time each couple of seconds
- Exhaustion meter for the player, so you can't outrun everything in the end would be nice a well
- Not sure about grenade AoE range. Thrown it into the flock of Eggs, killed 2. Next time, killed 7.
A good entry for Compo nontheless. Great job!
* Very cool graphics for a 48h game.
* It wasn't obvious to me how the enemies behaved. I first thought they only attack me, the I was running around and was always surrounded. Maybe the game is a bit too hard.
* Nice leaderboard!
* I wish there was a way to reload the weapon before it overheats
Yes, I did the music myself. I recored several guitar parts and then arranged some of them in Cakewalk (free DAW). I also used some free VST instruments and plugins.
I'm happy you liked the graphics - it was the most time consuming part.
There is an auto-reload feature after you stop shooting for 1 second. It was easier and faster for me to do that, but now I agree that manual reload would be better - it would give more controll to the player.
Once again thanks for playing my game and for all the comments :smiley:
@achasm @andy-beers @guillem-serra @loligxp @brettschiff @mekuri @mikoziq @christian-zommerfelds
Love the new FOV definitly feels a lot more comfortable to play now.
The new grenade effects are fancy too, and the ability to explode them midair is a nice adition. Adds more control to the nades and I really like that.
The stamina doesn't feel too impactful though, but intersting addition that you have to think about while playing.
Another feedback I would now have is, It would be nice to see from afar which reactor is which. In my last playthrough Reactor 3 was about to run out, but I didn't know which reactor was reactor 3, so I lost.
All in all, very fun, love the little update ^^
Now that's a good score :D
[I did not play the post-jam version]
I've seen eggs in my life but these were definitely the scariest ones.
Fun gameplay, was quite hard for me, yet still enjoyable - so I think that's a plus. good entry!
(i forgot to re-post it before LD50 :(
Also, graphically it can definitely compete with the best entries here.
I will also make sure to check out your leaderboard the next time we are participating here :)
- Graphics were absolutely perfect. The eggs with the spider robot legs and the egg beaters...awesome. The environment had a nice low poly style to it, the gun was nice and sci-fi looking, and the particle FX were great!
- Sounds (for things that had them) were also really well done.
- Gameplay loop was really solid. Two different enemies (one to chase you, one for reactor) was a very good decision. I think just having one or the other would have gotten stale quickly
A few notes of feedback (i see you have made post-jam changes already, but i will pretend like i didnt see the patch list :P )
- Mostly i just wish there was more feedback to the player:
- Black egg robots should probably have some kind of sound they make when they fire so you know they're attacking. The red ui bar is tough to see go down and you're not always looking at the gen
- When something is in danger of dying, there should be a warning symbol on the screen or maybe a sound effect of some kind
- Hard to tell which generator is which. When reactor X is dying, I would like to see something big in the environment near the reactor that says X, so i know which one to go to
Honestly other than that it was a damn near perfect game jam entry...great job!
I also played & rated your game - it was really fun! Good work!
