155 Hitmen by somestufz

[raw]
made by somestufz for Ludum Dare 50 (COMPO)

In 155 hitmen you work for an agency where you need to kill a target but after killing all other 155 other hitmen on the target, protect the target with a build ability, only to betray it.Thumbnail.png

PRESS SPACE TO BUILD (COSTS 5 KILLS, KILL COUNT IN BOTTOM CORNER)

Ratings

Overall 546th 2.921⭐ 21🧑‍⚖️
Fun 370th 3.211⭐ 21🧑‍⚖️
Innovation 550th 2.605⭐ 21🧑‍⚖️
Theme 448th 3.316⭐ 21🧑‍⚖️
Graphics 556th 2.658⭐ 21🧑‍⚖️
Audio 486th 2.184⭐ 21🧑‍⚖️
Humor 398th 2.4⭐ 17🧑‍⚖️
Mood 523th 2.688⭐ 18🧑‍⚖️
Given 26🗳️ 7🗨️

Feedback

Widdershin
04. Apr 2022 · 07:59 UTC
The link to play (https://somestufz.itch.io/155-hitmen) is a 404! Did you remember to set the game to public on Itch?
LDJam user 237413
04. Apr 2022 · 08:17 UTC
Cant find the page on itch.io, might want to check that as currently no one can play your game!
🎤 somestufz
04. Apr 2022 · 09:17 UTC
oops should be fixed now
Christian Zommerfelds
04. Apr 2022 · 09:36 UTC
Neat little game!

The graphics are quite cool actually. Simply abstract.

I think the friendly fire on the VIP really adds to the game, otherwise would would just stay in the middle and shoot around.
ROBOWARRIOR1982
04. Apr 2022 · 09:36 UTC
I can try your game, so the link is working !
Classic top down shooter, it lacks of amelioration/bonus/items, but it well made and fit the theme.
**Protect the VIP !!!!!**
(very difficult my best time is 63 sec).
![mann.jpg](///raw/bc3/41/z/4a515.jpg)
Widdershin
04. Apr 2022 · 09:41 UTC
Gave it a go, it was decent. Found it a bit too hard with all the yellow enemies coming in at once in the later rounds, and there wasn't really enough to keep me engaged.

Overall it's a solid effort without any huge problems, just needs more polish and a bit more expansion I think.
Teun de Vries
04. Apr 2022 · 10:40 UTC
Fun game! Being unable to fire through the VIP makes it really hard. I loved the simple design :)
Mensio
04. Apr 2022 · 10:57 UTC
Simple idea, but quite fun.
Seemed impossible on the last waves, then I re-read the description and realized that you can build :/
Nick Rafalski
07. Apr 2022 · 00:41 UTC
This is really fun! The building aspect is very cool, and I like little details like the fact the main character can absorb bullets for the VIP. I wish there was a little more visual feedback on shots that hit (both the enemies and the VIP), but I know those are the first thing to get cut in a compo. Overall, it played grea!
6smith
07. Apr 2022 · 18:58 UTC
nice and simple. could use some sort of hit feedback tho
N.O. Games
07. Apr 2022 · 20:28 UTC
Really cool game. I really like the music and I liked the balance of the enemy's spawning in. It had a good difficulty curve. Good Job.
Wainini
09. Apr 2022 · 13:10 UTC
Simple but pretty fun. Found it kinda hard when in later round when huge group of enemies come at once. Maybe even it's a waves of enemies, make it so they come one by one. By doing that you can also increase the spawn speed for difficulty spikes. Great work putting this together!
Squidmobile
19. Apr 2022 · 03:16 UTC
Surprisingly difficult, has some fun emergent mechanics like taking bullets for the VIP and body-blocking the melee hitmen. I accidentally shot the VIP an embarrassing number of times
LeviDSmith
20. Apr 2022 · 04:11 UTC
I wish all Ludum Dare entries were like this one. Quick to start. Doesn't require a lot of reading to figure out how to play. Adding damage to the VIP by friendly fire was a nice touch. My best score was something around 118 left. Maybe add some visible indicator showing when you can build a box.
Corrupt Spaghetti
20. Apr 2022 · 16:06 UTC
Fun game! It was pretty challenging until I figured out a good strategy for the barriers.
Anaxie Studio
20. Apr 2022 · 16:41 UTC
Simple game but good concept! I like the option of building boxes, it feels a refreshing twist to a familiar formula. Although it makes sense, I'm not sure how I feel about your own bullets also damaging the target. It feels a bit like a hassle since it makes it even harder to shoot the other hitmen and the game already seems hard enough as it is. In fact, it might even be a bit too hard as it is right now even with the build mechanic. As others have said, more visual feedback would make the game even better. Good job!