Stop The Clock by IndigoWolf

[raw]
made by IndigoWolf for Ludum Dare 50 (COMPO)

Destroy the moving timers, preventing them from reducing your remaining Compo development time!

Made in about 3 hours due to real life time constraints :(Screenshot-LD50.png

Ratings

Overall 517th 3⭐ 33🧑‍⚖️
Fun 466th 2.953⭐ 34🧑‍⚖️
Innovation 492th 2.85⭐ 32🧑‍⚖️
Theme 71th 4.125⭐ 34🧑‍⚖️
Graphics 586th 2.371⭐ 33🧑‍⚖️
Humor 199th 3.207⭐ 31🧑‍⚖️
Mood 541th 2.593⭐ 29🧑‍⚖️
Given 52🗳️ 36🗨️

Feedback

mixon00
04. Apr 2022 · 08:28 UTC
A fun clicker. Can be addictive. :thumbsup:
JulienLussiez
04. Apr 2022 · 20:02 UTC
It's meta. Nice idea.
Nick Barrash
04. Apr 2022 · 20:02 UTC
Ooof too real. Clever concept.
AnonymousPanda
04. Apr 2022 · 20:04 UTC
Very meta. Thanks to you I will never look at the LD countdown the same way ever again :)
mira
04. Apr 2022 · 20:04 UTC
![scoreLD.png](///raw/7bf/72/z/4ad83.png)
definitely fit the theme. nice entry
Swen
04. Apr 2022 · 20:04 UTC
Haha, this is how I felt near the end of the count down! Clever that the left ones do more damage.
Pinky Toast
04. Apr 2022 · 20:05 UTC
Hahaha nice idea, I was prioritizing the minutes and hours letting the seconds go since they weren't as important and were getting a lot more incoming numbers.
foxwater
04. Apr 2022 · 20:07 UTC
Very meta interpretation of the theme lol. I had fun playing it and protecting those hours at all cost.
LDJam user 0
04. Apr 2022 · 20:35 UTC
This felt more like a medieval torture device than a game. I played the same round for 28 straight minutes until I realised you could switch tabs to take a break. I'm currently on 41 million points with a bit under 6 hours left on the timer and I feel changed. My finger hurts.
Gravityflip
04. Apr 2022 · 22:39 UTC
Fun clicker! Very relatable :'D
Moonblast
04. Apr 2022 · 22:47 UTC
It's really fun to click on. In fact, I've seen quite a few games for the event itself, but each one does have a different way of playing, a nice naughty trick, and I like it
VeniTheRich
04. Apr 2022 · 23:18 UTC
## The good

+ Interesting stylistic approach, by including the Ludum Dare counter as the "Inevitable", fun twist
+ Quite satisfying sound effects on when clicking on the numbers.
+ Easy and intuitive to get in and start playing, no need to read controls
+ Fits the theme perfectly

## The bad

+ Game duration can be quite long. I don't think I played for too long but the game started to feel very tiring and repetitive after some point.
+ There is not a lot of replayability. Even after one time, I didn't find the courage to go for a new highscore, and I think this is mostly due to the large (relatively to the game complexity) game time.

## Summary

Overall, I can say that even though I liked the game and I did find it interesting, I also found it very limited. I think it could have been more challenging in some other way rather than increasing the numbers flow rate. In that way, the experience would be kept fresh and exciting, while it would also make you lose faster and add more replayability to the game. I think some background music would be a fine addition too.

Good luck and keep up the good work!
LDJam user 280707
04. Apr 2022 · 23:49 UTC
Very accurate depiction of participating in a game jam.
P7153
05. Apr 2022 · 04:09 UTC
Funny and relatable take on the theme! The game itself was a bit slow and repetitive, but pretty impressive considering it was only made in three hours. Good work!
Unbreathable
05. Apr 2022 · 16:41 UTC
Well it was fun, definitely a good game for the 3 hours you spent on it and truly relatable. You could've maybe add a little more polish like Post Processing (idk if that's easy in the engine you used). Overall a 3.5/5 for me. You could maybe make it so that the red squares you have to click on cant overlap, but that's not really that important ig.
BauBau
08. Apr 2022 · 00:20 UTC
Can't put this better than the other comments. It's meta and a very accurate description of how it is to participate in a game jam! Nice job on doing this in 3 hours!
0x746564
10. Apr 2022 · 02:29 UTC
![stoptheclock.png](///raw/c30/a3/z/4db5f.png)

I concentrated on protecting the hours after my arm got tired of clicking. Looked away for a second and lost.

A neat variant might be having to type in the numbers rather than clicking on them. You'd have to make it so the numbers didn't overlap though.
Frostbiiten
11. Apr 2022 · 15:10 UTC
Really interesting concept! It ties into the game jam itself very nicely and I liked the interpretation of the theme. I also liked how I later realized to start prioritizing digits that were further left over time and not caring about the smaller units. I feel like there could've been a bit more substance or another gimmick to make it a bit more interesting. Still, overall pretty cool!
Team Choo Choo
12. Apr 2022 · 19:29 UTC
arite neat
clever interpretation of the theme
i like the play on the theme & gfx of ldjam.com
gameplay-wise it works really well - no problem clicking the tiles - well done there
id argue it gets repetitive quite fast
but still - well done guys :)