Godspeed, Boundless Abyss by PeteyWoufes

[raw]
made by PeteyWoufes for Ludum Dare 50 (COMPO)

Screenshot 2022-04-03 at 21.26.02.png Escape the coming cataclysm, if you can

  • An FTL-clone that isn't a rogue-like and doesn't have combat

Made using the Ink language and Unity 2021.2!

Ratings

Overall 567th 2.833⭐ 23🧑‍⚖️
Fun 511th 2.81⭐ 23🧑‍⚖️
Innovation 552th 2.595⭐ 23🧑‍⚖️
Theme 463th 3.262⭐ 23🧑‍⚖️
Graphics 599th 2.119⭐ 23🧑‍⚖️
Humor 434th 2.225⭐ 22🧑‍⚖️
Mood 344th 3.167⭐ 23🧑‍⚖️
Given 16🗳️ 9🗨️

Feedback

zantze
04. Apr 2022 · 10:21 UTC
All text doesnt fit the screen and it could use some extra information about the supplies and what not! still a ambitious entry and would have liked to see a bit more of it!
🎤 PeteyWoufes
04. Apr 2022 · 10:27 UTC
@zantze thank you! yeah I had ambitions for supplies and other metrics that I had to cut for time reasons! thanks for playing :)
EagleV
04. Apr 2022 · 10:51 UTC
Game wouldn't load, the error in the console was "Unable to load file Build/v5.framework.js!" Tried both chrome and firefox. Feel free to shoot me a message if you want me to do some testing!
Villfuk02
04. Apr 2022 · 11:40 UTC
The game didn't load for me :<
🎤 PeteyWoufes
04. Apr 2022 · 11:40 UTC
@eaglev @villfuk02 Sorry!!! should be fixed now!
EagleV
04. Apr 2022 · 11:45 UTC
It works!
kemp
04. Apr 2022 · 17:57 UTC
Great story! Reminiscent of The Three Body Problem. Taking so much inspiration from FTL for the map/encounters is a nice touch as my familiarity with that game made it easy to understand the context and feel immersed in the world you created.
blockerz
05. Apr 2022 · 01:28 UTC
I like a good story entry. You could put in a few sounds to add to the storytelling. I only recently started to take on that challenge but I think it makes a big difference. Also, if you put in some additional gameplay elements it might give the player more immersion even if they are simple or don't change the story significantly.

Nice job making a game in 48 hours!
🎤 PeteyWoufes
05. Apr 2022 · 08:59 UTC
@kemp @blockerz thanks so much guys!
Stuntcomposer
07. Apr 2022 · 10:25 UTC
It definately kept me interested up to the end, so all good there. Of course a few more game elements would have made it even more fun but still - I enjoyed, something to build upon I think.
candlesan
08. Apr 2022 · 06:57 UTC
Pretty interesting to see an FTL game without the combat. The narrative is pretty rich and varied - there was a lot of story hiding in every solar system.
Dingledorf
09. Apr 2022 · 04:42 UTC
Nice writing! I was a bit confused at the start (never played FTL), but eventually the story roped me in. Good use of colour to distinguish different sources. A small addition that I reckon would've helped a lot for setting the mood is some background music - even some free stuff scraped from youtube. Good effort!
LDJam user 184264
17. Apr 2022 · 02:49 UTC
This game is a bit simplistic but it tells a surprisingly compelling short story. It is interesting piecing together details about the world from the dialog. Nicely done.
kjscott
17. Apr 2022 · 11:25 UTC
The time for the game story text to appear on the screen was a little long, if the text was animated/scrolling on screen or the next paragraph appeared faster, or press a button to skip to the next line would have helped immensely with the immersion and pacing. I didn't want to interact with various story elements due to amount of time just waiting doing nothing or waiting for the same bit of text to repeat itself for the third time.

The concept was good, a branching story themed in the FTL style. I can see from the static graphics where you were planning to go with the overall idea. I got to the end, was an interesting story concept.
LDJam user 279546
17. Apr 2022 · 13:38 UTC
Very nice story and use of the theme. I think the story text was a bit too slow, and I wish I could have scrolled backward through it. Some music and/or sfx would have been nnice too. Good job otherwise!