Rectangular Hell by ccglp

[raw]
made by ccglp for Ludum Dare 50 (COMPO)

Rectangular Hell is my submission to this LD, hope you like it.

Is a bullet hell with a shrinking twist :)

Move with WASD/Arrow Keys or Left joystick (Playing with a controller is recommended!) Parry with SPACE Key or A Button. (To parry you need to wait till the bullets are almost hitting you)

fdc88acff0077f7e74dc2be7b63095da.png

Hope you like it! :) Sorry for not providing a WEB build for this one. I really like the shrinking gimmick of this game as it is so the desktop version is needed.

Ratings

Overall 320th 3.423⭐ 28🧑‍⚖️
Fun 292th 3.385⭐ 28🧑‍⚖️
Innovation 140th 3.692⭐ 28🧑‍⚖️
Theme 243th 3.75⭐ 28🧑‍⚖️
Graphics 567th 2.558⭐ 28🧑‍⚖️
Audio 446th 2.68⭐ 27🧑‍⚖️
Mood 482th 2.827⭐ 28🧑‍⚖️
Given 34🗳️ 32🗨️

Feedback

Scrawny
04. Apr 2022 · 10:32 UTC
Seems pretty simple at first but turns out there's some depth to positioning and picking your parry targets when things get more hectic. Definitely feels better on a controller than on the keyboard. Scored 124.84s like a chad. Simple and fun, arena shrinking was a fun gimmick, good job
Christian Zommerfelds
04. Apr 2022 · 10:34 UTC
Really creative that the window size decreases :)

Cool game. Not sure if it was the window resizing or something else, but the movement didn't feel very fluid (a bit of lag?).

Cool menu screens with the font.

Graphics effects where cool. I think it bothered me that I couldn't parry sometimes when reloading. Maybe the timeout could be reduced or a disabled parry symbol added (so you don't feel like the parry sensors are broken).
Nebiros
04. Apr 2022 · 11:32 UTC
I've never seen a game use the window size as part of the gameplay experience ! That is awesome
jesusnoseq
04. Apr 2022 · 16:44 UTC
The idea of the window getting smaller and smaller seems original to me, although it presents some technical problems.

The game itself is simple and fun. The parry mechanic is cool but I find it difficult to use due the distance effect and its availability.

The screen of "how to play" is appreciated :)

In short: original concept and well-communicated mechanics
Good job!
szym
05. Apr 2022 · 19:44 UTC
Nice Game ! The slow time before parry is a nice touch :)
Love the FX on the special bullets.
cheers :)
smilewood
06. Apr 2022 · 02:58 UTC
This is a very clever way to have a shrinking play area, when it frist expanded I thought it was trying to go fullscreen, until I realized what was going on. The parry mechanic is not one I have seen before in this type of bullet-hell game and resulted im me (unnecessarily) getting way closer to a lot of enemies then I maybe should have. I enjoyed the background music while playing, although having it cut off the second I die was abit jarring. Overall a fun game, well done!
LDJam user 280036
06. Apr 2022 · 06:19 UTC
At first I was like "this is a pretty straight forward bullet-hell" but then I saw the window size decreasing. Brilliant. Very thematic. You can even easily visualize when it's going to end. Points for that :)

I was not able to parry but I attribute that to my lack of skill and precise timing more than a flaw in design.
nanolotl
06. Apr 2022 · 11:13 UTC
A fun twist to a bullet hell. It was done subtly enough that it took me over a minute to even notice. Some character graphics would have been nice, but otherwise good job.
JudgeZedd
06. Apr 2022 · 17:18 UTC
Really novel, very worth playing and a very clever little interpretation for the theme. One of the most interesting titles I've played from the weekend. Good job!
roryh
06. Apr 2022 · 21:02 UTC
Neat! Appreciated the novel way to increase the difficulty, and the "parry" mechanic was cool. The music was... distractingly bizarre.
Foursay
07. Apr 2022 · 05:39 UTC
First window size trick game in LD50 that I have seen! Excellent job using the window size limitation to fit the theme, and the parry experience is sweet! Somehow I move after the parry prompt and instantly die because I am still moving lmao. Nice Job!
Solah
07. Apr 2022 · 10:26 UTC
Managed to survive 102s29!
Very good game design, it's elegant and innovative, well done!
Frib
09. Apr 2022 · 19:57 UTC
151.96s! The game screen stopped shrinking near the end, I kinda hoped that it would continue until it was just the size of the player square lol. Sadly I missed a parry and then it was practically gg

Nice entry, innovative for sure!
zubspace
12. Apr 2022 · 19:07 UTC
Good job! Love this game so much! I like the difficulty curve and how the window gets smaller. Controls feel very tight and Kudos to using Godot! And it also fits the theme *Thumbs up*
Untitled Studios
15. Apr 2022 · 13:37 UTC
hectic, tough, awesome. Super creative concept, never really seen anything like it. (At least executed in this way)
Nonnen
20. Apr 2022 · 11:16 UTC
Really fun, I like the added bullets that help you if you can parry them, adds a interesting challenge on top of trying to survive