T Knight againts the Hydra by Becher
T-Knight againts the terrible Hydra!
Your land is menaced by a terrible creature and you are the only one who can save everyone.

| Link | https://becher.itch.io/tknightagaintsthehydra |
| Github | https://github.com/mathieubecher/ld50_fix |
| Original URL | https://ldjam.com/events/ludum-dare/50/t-knight-againts-the-hydra |
Ratings
| Overall | 61th | 3.95⭐ | 42🧑⚖️ |
| Fun | 59th | 3.963⭐ | 42🧑⚖️ |
| Innovation | 73th | 3.925⭐ | 42🧑⚖️ |
| Theme | 59th | 4.149⭐ | 39🧑⚖️ |
| Graphics | 36th | 4.292⭐ | 38🧑⚖️ |
| Humor | 76th | 3.742⭐ | 35🧑⚖️ |
| Mood | 199th | 3.486⭐ | 37🧑⚖️ |
| Given | 17🗳️ | 7🗨️ |
Animations are pretty smooth too. Well done, especially for a COMPO entry.
PS: I didn't have any audio in my game, not sure if that was some kind of bug or your game actually has no audio in it.
Obviously could use sound and music and I would have liked some other people to talk to or something because the "kid doodling on graph paper" vibe is really charming.
Nicely done!
Love the super-extendable necks :D
And the developer myself keeps asking: those necks, how those necks are done so they seem so natural and flexi and so smoothly bending :)
There is a lot of room for improvement. I would have love to have more feedback on it, look sound, color change, FX etc... I think you tried to do a freeze frame on hit, but for me it ended feeling laggy (just because of the lack of feedback I think). I think that some form of invincibility frame after hit would encourage the player to take risk too and something like aerial combo with a lot of juiciness if you're doing well would have work so well!!
Anyway, the 3C are quite good for a jam game, it should need more polish and juiciness and it would be one of the most fun entry. Good job! :thumbsup:
[](https://github.com/mathieubecher/ld50_fix/blob/main/Assets/Scripts/Enemy/NeckRenderer.cs)
I use line renderer to draw the neck.
I only realized that I could double jump because one of the comments above mentions it, but airborne combos felt pretty satisfying especially because successful hits could bounce me for an even longer combo.
It's kind of minor, but I like to use two different hands on the keyboard and spacebar is a bit awkward for both hands. I ended up using W to jump and L to attack, but it would have been nice if there was an option like ZX or KL for attack and jump.

The gameplay feels solid and the graphics have their own unique styling, I like that! Is there a special reason why you went with "graph-paper-scribble-style"?
Good job overall!
I think it's possible to "b-hop" on the heads which is fun!
@hatmajaster xD nice, yeah you can't go further, but you are safe here :)
@wouter52 thanks for the tips, i already tried to add sound in a previous ld, and i realy don't like it. :/
No Specifics reason, i tried it because i always want to (and it remaind me of my drawing when i was a child) and it's realy simple to do, that is a good point in jam.
@anaxie-studio I already try to fix all of these problem :)
@benjamin hum not sure the hydra will move. But just a stomp could force player to stay far ! nice point
@beats gg, more than 30 start to be really hard, my strategy is to stay in air at cac to hit heads before they have time to attack. A bit risky...
@alexhonor arf, i know the game is not so simple, i tried to improve that in next version.
The few issues relate to hitboxes. When a head is chopped off, sometimes the dead head still hurts, which is a bit frustrating. And also it feels as if the sword's hitbox isn't generous enough since it's a bit more difficult than it feels it should be to hit a head while jumping. I feel like it should extend downward a little bit more.
But other than that it's very impressive. Feedback is good and so is the main mechanic. Fantastic entry.
Good job!
Good job!
