Shootzilla by Bernhard

[raw]
made by Bernhard for Ludum Dare 50 (COMPO)

Defat the hordes of evil in this super fast paced first person shooter!

Can you delay the inevitable?

Play it in your browser here - it loads in seconds!

Screenshots

| Screenshot1.png | Screenshot2.png| |----------------------------|------------------------| | Start of Game | Battle |

Controls

| Key | Function | |----------------------------|------------------------| | MOUSE | Look | | WASD | Move | | LEFT CLICK | Attack | | SPACE or RIGHT CLICK | (Double)Jump | | LEFT CTRL | Minimap Zoom |

Notes

I added a tiny 10 minute post-sleep post-submission improvement to lighting and spawn rates.
The original version can be found here.

Ratings

Overall 429th 3.238⭐ 23🧑‍⚖️
Fun 270th 3.429⭐ 23🧑‍⚖️
Innovation 565th 2.548⭐ 23🧑‍⚖️
Theme 535th 3⭐ 23🧑‍⚖️
Graphics 488th 2.976⭐ 23🧑‍⚖️
Audio 382th 2.925⭐ 22🧑‍⚖️
Humor 331th 2.675⭐ 22🧑‍⚖️
Mood 491th 2.81⭐ 23🧑‍⚖️
Given 51🗳️ 16🗨️

Feedback

kamikaziuk
04. Apr 2022 · 18:42 UTC
I enjoyed this game. The artstyle was abit too simple but the player movement & shooting is very satisfying! Good work on this.
ROBOWARRIOR1982
06. Apr 2022 · 16:35 UTC
Simple and efficient not too difficult it was funny The hand made graphics are funny ! (it remind me **Baldis Basics**).
mcshirt
12. Apr 2022 · 17:03 UTC
I thought this was a very nice entry. It was fun to pickup and play. I enjoyed the art and the way the map loaded in through the floor.
doomshmuck
12. Apr 2022 · 17:18 UTC
This was pretty fun. I really like some of the enemy designs too lol. It seemed really easy to cheese at first by just standing on the wall, so that's maybe something that could be balanced a bit early on. That strategy does end up losing due to the flying enemies though, which is good.
alight
12. Apr 2022 · 17:31 UTC
Easy to play. Home screen is pretty cool and so is the soundtrack. Good Work.
someone
12. Apr 2022 · 17:33 UTC
I like the way the level changes each round.
I also thought it was too easy at first since you can stand on a wall, but then it got much harder.
I made it to round 9.
jk5000
12. Apr 2022 · 17:34 UTC
Simple and a fun little shooter. Well done.
🎤 Bernhard
14. Apr 2022 · 17:33 UTC
Thanks for all the comments everyone! Hopefully this LD I can get 20 reviews :fingers_crossed: It seems increasingly difficult these days...

If you're reading this, give the game a try! Thanks!!
quadtree
15. Apr 2022 · 08:13 UTC
Pretty fun game, and at least on my computer it ran really smoothly in Chrome after loading quickly. If there's one thing I'd add, it'd be a couple other weapons to add more variety.
knexator
15. Apr 2022 · 21:03 UTC
Fun graphics, nice enemy variety - it's missing some hook to make it unique, but works as a solid fps base
Yeti Kid
16. Apr 2022 · 18:24 UTC
Really fun game! The enemy designs are great and loved the variety! I don't play many FPS's with a mouse so was a bit sensitive but got used to it! Great job!
jessekaz
16. Apr 2022 · 20:57 UTC
This was a lot of fun :) Mouse sensitivity was really high for me as well, could have used a way to adjust that, but otherwise nicely done. Shooting felt very solid and the hit registration effects made a big difference in making the combat feel tactile. Also, the feeling of inevitability is definitely evoked and grows over time. Those rainbow dudes are terrifying.
Honey Pony
18. Apr 2022 · 02:59 UTC
The player physics in this are really nice. As soon as I started moving around I was having a good time.

I do think that the dark environment that sometimes shows up sort of contrasts with this... the mood I was expecting was a sort of fun arcadey shooter, but the lighting is sometimes very dark and makes it hard to see. I personally would probably just prefer constantly bright lighting. However, I can see how the darker lighting gels with the music and perhaps the narrative a bit, so it is I think a fine choice as well.

A small detail that I think is surprisingly good is just how fast the game loads. It really is frictionless to play in a way that I feel like matters. I honestly haven't seen anything else like it this Ludum Dare--which makes sense, I personally I almost always use Godot these days--but it does make me think, about just how much of an impact even the loading screen can have on leaving a positive impression. Looking into it, it looks like this is written with your own C++ library? Very cool.

So overall this is a very technically slick, fun little shooter.
🎤 Bernhard
19. Apr 2022 · 02:08 UTC
Thanks everyone for playing and helping me over that dreaded 20 ratings goal :-)

@honey-pony Thank you for the feedback. The moving lighting was a bit of a last moment change to introduce a bit of variation in the visuals. I think I was thinking about screenshots to put on this page and imagined various lighting conditions would look good here but now that I look at it the two screenshots don't show that at all :sweat_smile:

Yes I use my own C++ [ZillaLib](https://zillalib.github.io/) for my game-jam entries. The library is now more than a decade old and being neat and tidy was important from the start. It does run on other platforms, including mobile, but for LD I think the web output is clearly the winning platform nowadays. Having gotten a virus here once a few years ago sure has cemented that idea for me.

If you look at the browser developer tools while loading it you'd see the entire game is just a single (compressed) 256kb JS file which has all the WASM binary and game assets embedded into it. I use a custom webassembly build system without Emscripten which does all the packaging directly from Visual Studio after coding and debugging natively on Windows.

Godot looks really good these days. The number of submissions and quality I see here on LD goes up every time. It's great to see that there is an alternative to Unity for so many people. I really should try it out some day.
BinaryPrinciple
19. Apr 2022 · 03:09 UTC
Hi, here is another review.
I like the characters and music! You can add extra crunchy sounds for when you hit them or even add an animator to rescale them or rotate them to add that "hit sense" to it. I would recommend adding a mouse sensitivity option. What about collecting power ups so you are force to parkour your way around?