Rise n Time by alec
Tomorrow is guaranteed to be the worst day of your life. There is only one solution.. never wake up for it! Dodge the alarms on your clocks to stay asleep, and delay the inevitable.


Use the arrow keys to walk around
Hit A or B to jump over the alarm clocks rings.
and be careful not to fall off the edge!
Oh also you can hold down X or Y to exit back to the level select screen.
NOTE: there's a bug with some people on the web version (I think only on Windows) where the game runs way too fast. The downloadable version should not have that problem! Thank you to the people who commented explaining the issue :handshake:
Ratings
| Overall | 56th | 3.963⭐ | 29🧑⚖️ |
| Fun | 33th | 4.056⭐ | 29🧑⚖️ |
| Innovation | 143th | 3.685⭐ | 29🧑⚖️ |
| Theme | 387th | 3.463⭐ | 29🧑⚖️ |
| Graphics | 152th | 3.852⭐ | 29🧑⚖️ |
| Audio | 103th | 3.722⭐ | 29🧑⚖️ |
| Humor | 235th | 3.056⭐ | 29🧑⚖️ |
| Mood | 325th | 3.204⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |

Suuuper polished game. I wish there was a cutscene at the end that showed us what we were dreading so much! It felt like a weird oblique Zelda ref, what with the sprite kind of looking like link and the "waking up" theming of it? Awesome work, top marks all around. I love everything about it. The clocks synced up with the music, with the dots on the beats at the bottom? Yes please. How good the various clock colours look? The little salto when you jump? That cute retro aesthetic? The fact that restarting the level when you die is entirely painless? It's all so good! There are bits of juice everywhere, and the gamefeel is excellent. Also, great job with the level design.
I hope you have a great day! Thank you for making this gem!
Sometimes it is easier to stay in one place and jump the sound waves that moving around. Maybe the game can be improved by forcing the players to move around.
I played to the end to see what was next. It was very fun!.
Loved how the alarm clocks were part of the sound track. Reminded me a bit of Crypt of the Necrodancer, especially with the main character that was very reminiscent of A Link to the Past. The theme wasn't very present in the mechanics, but it was definitely there in the concept, which I thought was great!
Really great job! Been enjoying seeing all the TIC-80 games in this jam, too! :grin: