Dino Might by SoKette
DinoMight
No time left ! We have to protect our planet ! Our species survived over a hundred million years, we developed all kind of technologies, we are forever !

Get out there and place our advanced killer satellites to destroy our nemesis: THE ASTEROIDS !
Features

- Dinos in ~S~P~A~C~E~
- In space, you cannot hear much (great excuse to explain the lack of sound effects !)
- Killer satellites !
Controls

- Keyboard:
- 'ESDF' to move around
- 'Shift' to boost
- 'Space' to fire a missile
- 'R' to place a missile turret
- Gamepad (Xbox gamepad)
- 'Left joystick' to move around
- 'Left trigger' to boost
- 'Right trigger' to fire a missile
- 'A' to place a turret
Tools used
- Godot engine
- Vim
- Aseprite
- Audacity
DISLAIMER
Version 1.0 was using songs made using Wolfram Tones, which prohibits the distribution and modification of their generated songs even for non commercial uses. Ludum Dare is not enough of a "personnal use". So I removed them, that's why version 1.1 exists, it's version 1.0 without music ! :smile:
Thanks to cppchriscpp and incobalt for bringing this to my attention !
Known bugs (for now !)
- Missiles don't all properly despawn (memory leak !)
- You can stack missiles on planets by firing them from the left of planets
- Web version is not yet "webify" meaning you still have the "quit" buttons and you can still "quit" the game using the Escap key from the main menu. You need to refresh the page to reload the game to a playable state.
Ratings
| Given | 5🗳️ | 8🗨️ |
@incobalt You should be able to place a turret right from the start, they only cost 10 dinobucks :) The music was generate by Wolfram Tones, I applied some reverb, phaser and made them much slower (and the menu music is actually reversed too). Going out chasing asteroids is viable from the start (using the "boost" button to go much faster), especially if you place at least a turret to cover the opposite side where you're going. Lol @that stacking of missiles, it's 100% un-intentionnal, I guess I forgot to actually implement the "autodestruct after X seconds" on them :smile:
For the first time ever I think I'll actually work to polish this game in the coming weeks to make a proper post-jam, actually funny version. I'll ping everyone leaving a comment here once it's done :)
Thanks for the feedback ;)
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(Warning: this section is a little pedantic)
Just a heads up, I'm not sure it's allowed within Wolfram Alpha's license terms to use their music in games. I've seen a github post saying the compositions are cc0, but I've never been able to find proof. [Their license page](https://www.wolfram.com/legal/terms/wolfram-tones.html) however says:
Unless otherwise specified, this Site and content presented on this Site are for your personal and noncommercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer or sell any information or content obtained from this Site. For commercial and other uses, contact us.
I didn't mark you down for this, just wanted to mention so you don't get in trouble! Especially if you expand this past the compo.
ps: If I'm wrong please let me know! I have had a few projects I wanted to use it for, but didn't feel I could
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Pedantic warnings about licenses aside, thanks for a fun entry!
Hmmm, just re-read the licence again. Removing the music right away, because apparently they're dicks ? I read it as "no modify/copy etc... for commercial use", but yeah, it's even worse than that...
@incobalt Yeah they don't even accept any diffusion of any kind, removing the music right away.
And I don't think Wolfram Alpha would come after you for a ludum dare game, but if you ever tried to monetize it or get it out there past LD, it'd probably be a risk. Sorry to be the bearer of bad news on that D: