Tree Protector by dusho
Controls: WASD for movement, mouse for targeting and shooting (left mouse button)
Goal: Destroy as many intruders as possible (by throwing nuts)
Tools used: - Unity 2021.1 - Visual Studion Community 2017 - Blender - paint.net - https://sfxr.me/

Ratings
| Overall | 507th | 3.043⭐ | 25🧑⚖️ |
| Fun | 454th | 2.978⭐ | 25🧑⚖️ |
| Innovation | 539th | 2.674⭐ | 25🧑⚖️ |
| Theme | 224th | 3.783⭐ | 25🧑⚖️ |
| Graphics | 358th | 3.304⭐ | 25🧑⚖️ |
| Audio | 416th | 2.783⭐ | 25🧑⚖️ |
| Humor | 312th | 2.739⭐ | 25🧑⚖️ |
| Mood | 473th | 2.848⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
Also game become really repetetive with only one type of enemy

I think it was pretty much impossible at this point and therefore inevitable. Definitely on theme!
Low poly graphics are always cool to me so you did a nice job there too. Thanks for the entry!
@Dandala88 you see those sparks coming from those nuts? that is magic that does the disintegration :)
Sorry for the aiming... not sure why I chose ortographic .. I guess all those 2D games I made till now did some damage..
Having said that, I love the unique idea of this game. I wager that this is the only game in all of LD50 where you play as a squirrel! I think that if you redesign the camera and aiming a little bit you could have a really neat game in your hands.
Well done with this one! I was able to disintegrate 26 woodcutters before the tree fell.
Change the camera from orthographic to perspective, reduce the projectile "arc", and maybe increase the nuts trigger size, it doesn't have to fit the graphics. It's usually a good idea to "cheat" in favor of the player if the exact physics makes the game too hard / frustating.
The only minor complain - enemy AI isn't very good, half of the men were stuck in the stumps.