Mike The Mediocre Meteor by peecestudios

[raw]
made by peecestudios for LD33 (JAM)
Engine: Godot Engine

Sound: Audacity

Graphics: Gimp | Neo Texture Edit 0.64

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Try not to die wile dodging and blocking balls of fire

SPACE - shield (only works for a few seconds at a time)

WASD = move


My high score is 62, good luck

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Name four.[os].zip
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Made in less than 24hr
not by choice, but by
schedule #marchingband
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LINUX USERS:Linux Doesn't Extract for some reason, I'ma Keep Working On it. (Probably Godot Deciding to kill itself)
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MUSIC REMOVED FOR SANITY REASONS

Ratings

Coolness 82% 2
Overall(Jam) 2.82 864
Audio(Jam) 2.56 593
Fun(Jam) 2.70 785
Graphics(Jam) 2.77 803
Humor(Jam) 2.33 752
Innovation(Jam) 2.59 842
Mood(Jam) 2.79 761
Theme(Jam) 2.33 1048

Feedback

ksanochka
24. Aug 2015 路 13:53 UTC
interesting game :) well done bro
trashmob
25. Aug 2015 路 00:35 UTC
Is that evil Otto from Berserk? :o Is he back? Cool job :D
MarekkPie
25. Aug 2015 路 00:49 UTC
Could not extract the Linux zip file
fmdud
25. Aug 2015 路 00:58 UTC
Not bad man. Works great on mac!
馃帳 peecestudios
25. Aug 2015 路 00:58 UTC
Thanks, I'll Work on it
someone9999
25. Aug 2015 路 02:44 UTC
Awesome game! Quite difficult, but also addicting.
WubAlliance
25. Aug 2015 路 08:08 UTC
Solid entry! Decent audio, nice particles and visuals. Well done!
x1212
25. Aug 2015 路 15:20 UTC
Nice little game.

The Linux-Zip seems to be a little small for a game made with godot, so I guess it can't be extracted because it's incomplete (the zip-file).
However, I was still able to run the Windows one with wine.
sergicollado
25. Aug 2015 路 17:03 UTC
I like player movements
Realize2D
26. Aug 2015 路 22:50 UTC
simple but effective! scored 112 :)
MagentaGames
26. Aug 2015 路 23:32 UTC
Nice Job guys. Congrats from Brazil
ripter
26. Aug 2015 路 23:49 UTC
I had fun. Using the shield as a weapon is really interesting!
neuroaktivo
27. Aug 2015 路 02:39 UTC
hahaa i lasted 1 or 2 longer! noice!
Sadale
27. Aug 2015 路 04:33 UTC
Try things like lmms or fl studio for making music. It's probably a much better then using audacity because audacity isn't designed for music composition AFAIK.
Electron
28. Aug 2015 路 16:19 UTC
nice game bruh!!
DarkBoulevard
29. Aug 2015 路 00:36 UTC
Nice and interesting, I enjoyed it!
Fanatrick
29. Aug 2015 路 00:38 UTC
Very simple and fun, overall a pretty good entry, well done!
Dizzly
29. Aug 2015 路 00:47 UTC
Nice idea. Maybe if bouncing in the border it could have been more dyncamic. Music is too much
Slashee the Cow
29. Aug 2015 路 00:54 UTC
Got REALLY slow with a whole bunch of the enemies on screen (for reference, got up to 77 points). If you'll allow me to get defensive for a second, it's definitely not my PC (OC 2600k/OC 780Ti). The music quickly got grating (so much so I had to mute it). It might sound like I'm full of complaints, but it was a fun simple little game, and pretty good for less than a day's work. Especially the particle effects, I'm not sure I could pull that off in such a short time.
Empyrealhell
29. Aug 2015 路 03:03 UTC
I like the concept, but it was really difficult when three of them all block you in, but your shield doesn't last long enough to hit them all. Outside of that one thing though, it was pretty fun.
spindizzyMR
29. Aug 2015 路 12:44 UTC
I don't know why but my interest perks a bit more when I see a game made in something besides the status quo stuff like Unity.

Looked like something starts to hit performance on my computer if I get too many suns at once, guessing all those particle effects?

Nice work for 24 hours.
zeid
30. Aug 2015 路 04:20 UTC
Simple but enjoyable, as mentioned the particle systems start giving my computer a hit.
McFood
31. Aug 2015 路 01:07 UTC
I got to 61, it was pretty laggy at that point, because I'd mostly been avoiding instead of destroying.

This was a fun idea. and the shield timing felt just right.

Good work!
philomory
04. Sep 2015 路 23:32 UTC
I'm not really sure how this is supposed work? The shield-weapon didn't seem to work for me, as far as I could tell.
JonathanG
14. Sep 2015 路 22:41 UTC
I got a score of 82 :) but it was running very slowly. For particles, it can be a good idea to create a certain number up-front, (say 1,000) then reuse the objects when they disappear and when new ones appear. An advantage of this is that you can stop them spawning if there are already too many on the screen.