Serious Royal Business by Pitxardo
You are the new king of Lutraria. The people shout long live the king. But others want the crown. Stop their desires.

Gameplay
Stop usurpers to take the crown from you. Make everyone happy and aligned with you taking different decisions, but kill them if you feel their bad aura before they betray you. But the crown on your head will not last forever...
Tools
- Godot 3.4.4
- Aseprite
- Blender
- Gimp
- Audacity
| Link | https://pitxardo.itch.io/serious-royal-business |
| Link | https://gitlab.com/jmpichardo/serious-royal-business |
| Original URL | https://ldjam.com/events/ludum-dare/50/serious-royal-business |
Ratings
| Overall | 474th | 3.136⭐ | 24🧑⚖️ |
| Fun | 426th | 3.068⭐ | 24🧑⚖️ |
| Innovation | 352th | 3.205⭐ | 24🧑⚖️ |
| Theme | 356th | 3.568⭐ | 24🧑⚖️ |
| Graphics | 483th | 3⭐ | 24🧑⚖️ |
| Audio | 445th | 2.682⭐ | 24🧑⚖️ |
| Humor | 204th | 3.182⭐ | 24🧑⚖️ |
| Mood | 336th | 3.182⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 21🗨️ |
I wish there was something more active you could do to placate pissed off members of the court, I feel like one will just be fuming off in the corner as I talk to everyone but them until I die.
* Raging psycho who kills anyone who approaches the king
* Docile floormat who says YES to everything
Both scenarios played out badly for the king. That must prove something?
Good submission, piqued my interest and made me replay the game to try different personalities for the king.
The music is cool!
Nice entry!
Thank you for your reviews and feedback! Very appreciated and useful.
This idea was hard to develop because the scope was getting bigger and bigger so I needed to make many cuts at some point or I couldn't deliver the game on time :-)
But, as @jibberwocky and @tiny-pig pointed, there is a big gameplay design error: you cannot choose who to kill. So, sometimes gets very fustrating to see characters with bad vibe fume getting close to kill you and you can't do anything.
Another mistake is not to mention that each character has a different personality or make it clear with some icons or stats in screen.
As I noticed, this confused most of you (@rolly, @lesinvisible and @ubershmekel), so this is clearly a faulty design >_<
I added the warm/rude welcome event, which is always the same for every character on their first time, with the intention to let you know what type of personality you were facing with the new character.
But, it didn't work :-D
About the game always playing out in the king dying, as @d00kl1 mentioned, well... that's the inevitable but delayable destiny of the king ;-D
Now, I'm wondering if this could be a nice full game if I fix all the design issues, add much more events, more prodecural stuff, and more kingdom management, and of course, much more polishing!
Or maybe I'm getting too attached to this idea...
A minor note, but I found the animation when choosing to kill a character a bit graphic. I realise that its a humorous addition, but perhaps an option to disable it would be nice if you chose to work further on the game. I do agree the game has potential, by the way! :)
Godot FTW!
I played it several times to try different things. Sometimes it was a bit frustrating to get the correct answer. But maybe it's exactly what it feels like to be a king.
Nice entry!
Great entry so far :)