Armed & REDy by SlimmerBurger
Armed & REDy is a game where you're an arm fighting against the rest of your body. You're constantly bleeding out, so you always lose health, but you can regain health by attacking your body.
Wierd premise, yes. But I thought of the pun and had to go with it.
So you control the arm with the mouse and you have to dodge his attacks. Then you can punch with left click (or left arrow) and then shield with right click (right arrow) that slows down the bleeding, but stops you moving.

When I saw the theme, I couldn't really think of anything I thought would be fun. Therefore I made this... It is certainly a game.
Honestly I didn't enjoy making this all that much, because I usually try and focus on gameplay and the gameplay turned out to be quite spammy and boring. But, I did learn tons in this jam. It was the first time I've managed to use procedural animation, and the first time I've successfully done texture painting. So I'm a lot more confident doing 3D art after this jam at least.
Also, I ran out of time towards the end and couldn't find the time for proper sound and music...
As for the tools I used: - Unity for the engine - Blender for the models and textures - Aseprite for the sprites - Audacity for the sounds
| Link | https://anogrm.itch.io/armed-redy |
| Link | https://anogrm.itch.io/armed-redy |
| Original URL | https://ldjam.com/events/ludum-dare/50/armed-redy |
Ratings
| Given | 0🗳️ | 0🗨️ |
graphics are the highlight of this entry. procedural animation is no joke, especially for a compo, and i give you props for that. for the small amount of content, you have two well-composed shots with a cohesive and charming artstyle. but, egads, the itch page, MY EYES!
anyway this is a cute little boss-fight type experience. eventually i realized that you can essentially live forever without even using the shield, and remain at full health more or less indefinitely by mashing punch and dodging the big lasers. orbs only seem to be a problem if he throws two in a row, otherwise you'll get back to full health just by punching and dodging by the next one.
not much more to say, I hope to see you in the next jam!