Unsustainable connection by bar0net
You will eventually get disconnected. Just don't press the power button and we can skip all of this...
Look... just to avoid spending too much time on this, you can try, I will switch it off again and we can go on with our lives. Sounds good?
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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 2020.3.32f1 Personal
- Photoshop
- Aseprite
- Bosca Ceoil
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Controls
Press the power button
Avoid my attempts to switch it back off
You can damage anything that has a health bar by (left) clicking on it.
You can drag and drop the button (when it's on) holding the right mouse button.
Other
You can switch on/off the music and sfx at the right pannel.
You can use toggle on/off the "easier" mode using the checkbox at the bottom left of the screen.
During the tutorial there might be some tips on the chat-box.
Challenges
[Breakable] Arrow cursors will chase the button to try to switch it off.
[Unbreakable] When arrows appear on the edge of the screen, a barrage of pointing cursors will fly through the screen.
[Unbreakable] After the shadow of the large hand appears, I will smack that area.
[Breakable] The pink pylons shoot [Unbreakable] pointing cursors in all directions when they charge up.
[Breakable] The pink woobling balloons/lollipops will teleport the button to a random place when they charge up.
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Screenshots



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Comments
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Changelog
[2022-04-11] Corrected a bug where music stopped playing after pressing the button (the game changed the music tracks but it never started to play them).
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Contact
| Link | https://github.com/bar0net/LD50 |
| Link | https://bar0net.itch.io/disconnected |
| Original URL | https://ldjam.com/events/ludum-dare/50/unsustainable-connection |
Ratings
| Overall | 187th | 3.658⭐ | 21🧑⚖️ |
| Fun | 188th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 127th | 3.737⭐ | 21🧑⚖️ |
| Theme | 231th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 98th | 4.026⭐ | 21🧑⚖️ |
| Audio | 310th | 3.167⭐ | 20🧑⚖️ |
| Humor | 83th | 3.684⭐ | 21🧑⚖️ |
| Mood | 233th | 3.389⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 12🗨️ |
One regret, there is no music
@fifut Thank you! Yes, I did the fx myself, they are a bit derpy but there is some charm in that, isn't there? (There should be background music though, there are a couple simple melodies one when the switch is turned off and one when it's on)
Looking back, I think the main thing I had trouble figuring out was how to shoot. Other than the health bar shrink there isn't any feedback when you hit stuff. An audio cue, or some sparks, or other visual FX to help me make the connection that damage was done would have gone a long way.
That said, once I figured it out I found the game engaging and challenging.
@harmadillo I see what you and @fifut are saying now. There should be a different music track playing when you press the button. Oh... there had to be a colosal bug somewhere...
By the way, getting compared to "Just Shapes and Beats" is huge praise. That game is amazing! Thank you!!
The confusion between the left and right buttons was done by design. I thought, having the player focus on the threats and using the worng button would be an interesting point of failure. Maybe it is an unnecessary vector of frustration.