Unsustainable connection by bar0net

[raw]
made by bar0net for Ludum Dare 50 (COMPO)

You will eventually get disconnected. Just don't press the power button and we can skip all of this...

Look... just to avoid spending too much time on this, you can try, I will switch it off again and we can go on with our lives. Sounds good?

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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:

  • Unity 2020.3.32f1 Personal
  • Photoshop
  • Aseprite
  • Bosca Ceoil

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Controls

  • Press the power button

  • Avoid my attempts to switch it back off

  • You can damage anything that has a health bar by (left) clicking on it.

  • You can drag and drop the button (when it's on) holding the right mouse button.

Other

  • You can switch on/off the music and sfx at the right pannel.

  • You can use toggle on/off the "easier" mode using the checkbox at the bottom left of the screen.

  • During the tutorial there might be some tips on the chat-box.

Challenges

  • [Breakable] Arrow cursors will chase the button to try to switch it off.

  • [Unbreakable] When arrows appear on the edge of the screen, a barrage of pointing cursors will fly through the screen.

  • [Unbreakable] After the shadow of the large hand appears, I will smack that area.

  • [Breakable] The pink pylons shoot [Unbreakable] pointing cursors in all directions when they charge up.

  • [Breakable] The pink woobling balloons/lollipops will teleport the button to a random place when they charge up.

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Screenshots

sc01.jpg

sc05.jpg

sc03.jpg

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Comments

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Changelog

[2022-04-11] Corrected a bug where music stopped playing after pressing the button (the game changed the music tracks but it never started to play them).

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Contact

twitter.com/bar0net

Ratings

Overall 187th 3.658⭐ 21🧑‍⚖️
Fun 188th 3.605⭐ 21🧑‍⚖️
Innovation 127th 3.737⭐ 21🧑‍⚖️
Theme 231th 3.763⭐ 21🧑‍⚖️
Graphics 98th 4.026⭐ 21🧑‍⚖️
Audio 310th 3.167⭐ 20🧑‍⚖️
Humor 83th 3.684⭐ 21🧑‍⚖️
Mood 233th 3.389⭐ 20🧑‍⚖️
Given 12🗳️ 12🗨️

Feedback

1studio
05. Apr 2022 · 20:22 UTC
Very fun game. I liked that you took the time to play with me and tried to stop me. Not many creators do that.
LDJam user 234567
07. Apr 2022 · 15:36 UTC
Very nice idea! Very nice idea! The fx sounds made by yourself I guess, are funny.
One regret, there is no music
🎤 bar0net
07. Apr 2022 · 15:44 UTC
@1studio thank you for playing the game!

@fifut Thank you! Yes, I did the fx myself, they are a bit derpy but there is some charm in that, isn't there? (There should be background music though, there are a couple simple melodies one when the switch is turned off and one when it's on)
Kszaku
07. Apr 2022 · 15:46 UTC
That was really unexpected and cool. I love how you played with theme, and the imagination behind the challenges.
🎤 bar0net
07. Apr 2022 · 16:02 UTC
@kszaku thank you for taking some time and playing the game! To be honest, I would have liked to include more variation on the challenges but times flies...
candlesan
08. Apr 2022 · 07:05 UTC
At first I didn't understand what was going on but the more I played I realized there's so much to do! Having to avoid all the different obstacle types really keeps you on your toes.
Looking back, I think the main thing I had trouble figuring out was how to shoot. Other than the health bar shrink there isn't any feedback when you hit stuff. An audio cue, or some sparks, or other visual FX to help me make the connection that damage was done would have gone a long way.
That said, once I figured it out I found the game engaging and challenging.
Harmadillo
09. Apr 2022 · 17:11 UTC
Really fun game. The puzzle/challenge elements had a nice variety. Liked the art style and the mumbled speech. There was no music for me after the first time I pressed the button.
🎤 bar0net
11. Apr 2022 · 17:16 UTC
@candlesan you are right, it definitely lacks more feedback on hit. Now that you say it it's really obvious and it didn't occur to me while testing the game.

@harmadillo I see what you and @fifut are saying now. There should be a different music track playing when you press the button. Oh... there had to be a colosal bug somewhere...
elimarable
11. Apr 2022 · 20:01 UTC
Nicely done! I like the mood and theme, the artwork brought it all together nicely. The dodging minigames were fun too. I was confused by some points where everything on the screen suddenly vanished -- I guess it started a new sequence? The transition's a bit abrupt, in that case. Overall, I liked it - it reminds me of something like "Just Shapes and Beats."
🎤 bar0net
12. Apr 2022 · 09:37 UTC
@elimarable thank you for playing the game!! Yes, you are right, there are elements that disappear when the sequence changes. Some of the entities are bound to its spawner and when that spawner gets deactivated, they get killed.

By the way, getting compared to "Just Shapes and Beats" is huge praise. That game is amazing! Thank you!!
LMB
15. Apr 2022 · 00:09 UTC
A fun one, well-done! Pretty to look at, not bad at all to listen to, some nice "dialog", very well-polished for a compo entry. "Easier mode" appreciated. Biggest gripe is that I (too) often tried to left-drag the button :neutral_face: Otherwise, cool little game, thanks!
hmightypirate
15. Apr 2022 · 20:03 UTC
Very impressive for a compo. Good art and humor of this game. I just find the mouse pointers (the arrows) have too much live and they always catch me!.
kjscott
17. Apr 2022 · 11:58 UTC
Hahaha, I love the way you've themed the game XD I would recommend changing the dragging to be right-click to toggle on and off as holding down any mouse button for an extended period of time isn't great feeling when you don't really need to. The music was a little loud but glad could turn it off. A volume scale would have be nicer but appreciated I could toggle it at least. Very cool game.
🎤 bar0net
20. Apr 2022 · 13:13 UTC
@lmb @kjscott

The confusion between the left and right buttons was done by design. I thought, having the player focus on the threats and using the worng button would be an interesting point of failure. Maybe it is an unnecessary vector of frustration.