Caravan to Empire by Hadryel
Sorry in advance for the lack of balance, it seems to be a thing for my Compo entries.
A snake inspired game, where you build a empire to delay the end of your caravan.
The bigger your caravan is, more food is drained from your supply. Build supply structures to reduce your food usage and increase the resource income.
Gameplay is only W, A, S, D or Arrow keys.
The possible recipes with your current resources shows as a transparent version of the building.
Feedback is appreciated.
Thank you for stopping by! :smile:
| Link | https://hadryel.itch.io/caravan-to-empire |
| Link | https://github.com/hadryel/ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/caravan-to-empire |
Ratings
| Overall | 326th | 3.413⭐ | 25🧑⚖️ |
| Fun | 300th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 111th | 3.783⭐ | 25🧑⚖️ |
| Theme | 370th | 3.5⭐ | 25🧑⚖️ |
| Graphics | 448th | 3.087⭐ | 25🧑⚖️ |
| Audio | 358th | 3⭐ | 22🧑⚖️ |
| Humor | 301th | 2.765⭐ | 19🧑⚖️ |
| Mood | 361th | 3.125⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
I miss a game screen indicating which elements are good or bad and some feedback when the caravan changes
Nice innovation! Thanks for the entry!
The icons lack contrast to the background and are not very standing out, and hard to recognize what they are or why they're there necessary for a caravan to collect, but it might just be me.
The itch.io fullscreen button is getting in the way of clicking Unity's fullscreen button, I think you can uncheck the "needs fullscreen button" on the itch.io side, should make it slightly easier to go fullscreen.
Music was pretty good, didn't get annoying, for as long as I played, which was 15 days =).
Having some pointers/clues to indicate what you're collecting would be a great feature!
I felt like the controls could maybe use some tuning. The turning precision seemed off a bit.
I liked how you could reduce the size of the caravan by making the buildings. I got to a point where a quests menu appeared, but didn't have any quests. I'll probably go back and try again to see what sort of quests I get.
The music loop was nice but it was way too short. You shouldn't put all the movement controls in one if-else. Then if I'm still holding up when I want to go left, the caravan goes up. Basically I'd read the inputs in the order you do, separate ifs and then ignore the direction that was pressed last frame.
Fun idea and great implementation. Well done!