MineCraftMine by automatonvx
Mining and crafting meets tower defense. Control your little dude to gather resources and build defenses
Updates
Version 1.1 - Fix bug where player could spawn new level in a wall and be stuck forever. - Fix Bug if Crafting window open when Day period Announcement happened game was frozen forver - Fix Bug some text for craftables overlapped and was unreadable - Fix Bug Ballista bolts failed to spawn if right in front of wall - Made WebGL build - remapped keyboard buttons because conflict with browser shortcuts
Controls
WASD or Arrow keys to move
Mouse Left Click / 'B' to Mine
Mouse Right click / 'N' once to see placement of item (landmine/ Ballisata/WoodBlocker) from hot bar, press again to place.
For Ballista while viewing placment you can rotate them with E or H
1,2,3 as hot keys to select items from hot bar.
Hit 'C' to bring up the crafting window
Credits
All code, art, music,sfx made by me during the 72 hours, except for some base code of my old implementation of A* pathfinding, and my implementation of cellular automata for proc-gen levels
Font - Silkscreen by Jason Aleksandr Kottke
Tools - Unity, Aseprite, Reaper with various Native Instruments plugins, Bfxr for sfx
Guide Coming Soon!!
| Link | https://automatonvx.itch.io/minec |
| Original URL | https://ldjam.com/events/ludum-dare/50/minecraftmine |
Ratings
| Overall | 1285th | 2.896⭐ | 26🧑⚖️ |
| Fun | 1335th | 2.479⭐ | 26🧑⚖️ |
| Innovation | 1152th | 2.75⭐ | 26🧑⚖️ |
| Theme | 1283th | 2.896⭐ | 26🧑⚖️ |
| Graphics | 1096th | 3.022⭐ | 25🧑⚖️ |
| Audio | 707th | 3.114⭐ | 24🧑⚖️ |
| Humor | 1132th | 1.861⭐ | 20🧑⚖️ |
| Mood | 1315th | 2.475⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 30🗨️ |
Good entry though, I would definitely keep working on it <3
I like the concept of the game, and aesthetically it all fits together pretty well. I think if you modified how movement works you could have something really special.
Unfortunately, the controls are tricky.
I'd either move to a movement system that moves full tiles, or add a lot of movement smoothing for edges, so if the player is a few pixels off, they can still move around corners.
Nicely done! And proc gen in a game jam?! Wow!