LD50: The Mages Massacre by LMB
Can you ~~avoid~~ delay the Mages Massacre?

Meta notes
This is a text-based RPG, my first attempt at something totally text-based, and my first time using Ink. Inspired by Schema (a tabletop role-playing system), I wanted to allow players to choose the outcomes of their actions, instead of making them to simply roll for success or failure. I am still in love with the concept, but I think my implementation was subpar.
Anyway, always nice to join Ludum Dare and try to make something different! Thanks for playing!
Ratings
| Overall | 283th | 3.481⭐ | 28🧑⚖️ |
| Fun | 233th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 322th | 3.269⭐ | 28🧑⚖️ |
| Theme | 350th | 3.577⭐ | 28🧑⚖️ |
| Humor | 164th | 3.346⭐ | 28🧑⚖️ |
| Mood | 341th | 3.173⭐ | 28🧑⚖️ |
| Given | 52🗳️ | 35🗨️ |
The end paves the path for a follow up.
I missed a little sound though - it would make the game super immersive in my opinion (I just saw you have already commented on this). Also seeing the boat progress (and the mages' agreement) in more real time would add more action (but perhaps disturb the reading? not sure!). Great story! :hearts:
I thought the point-based action system was really neat, and great for a jam because it's easy to pick up.
Audio would have been nice, but I see you agree in the comments. Here's a text-based game I played a while back that I thought did audio really well: https://ldjam.com/events/ludum-dare/44/invertebrae
Really enjoyed this - great work!