NAP GUARDIAN by nethead
HERE'S THE DEAL
* You've just been hired as the personal security for a high profile entertainer, and they're tired as hell. Protect their nap at all costs, or else...? *


Controls
Arrows + ZXC
Move: Left / Right
Attack: Z
Dash: X
Bomb: C
Shop: Down
WASDQ + Shift + Space
Move: A / D
Attack: Space
Dash: Shift
Bomb: Q
Shop: S
HAVE FUN <3
Ratings
| Overall | 21th | 4.155⭐ | 44🧑⚖️ |
| Fun | 16th | 4.167⭐ | 44🧑⚖️ |
| Innovation | 277th | 3.369⭐ | 44🧑⚖️ |
| Theme | 416th | 3.393⭐ | 44🧑⚖️ |
| Graphics | 17th | 4.465⭐ | 45🧑⚖️ |
| Audio | 13th | 4.267⭐ | 45🧑⚖️ |
| Humor | 19th | 4.286⭐ | 44🧑⚖️ |
| Mood | 39th | 4.049⭐ | 43🧑⚖️ |
| Given | 45🗳️ | 53🗨️ |
It feels pretty satisfying to get all those coins and get upgrades :D Really a great game.
The level of polish is pretty nice too !
@eli-haun Thanks for the feedback, glad you were able to get used to the jump/dash mechanic even though it's a bit unusual ^^
@quill18 really glad you like the art! I've been practicing a lot lol
@castitatis thanks for playing! it gets pretty crazy when you start maxing out the upgrades lol.
@benskca thanks for the feedback, I agree the combat mechanics are a little bare right now. was hoping to be able to put a bit more time into refining them but alas, turns out that's hard in 48h!
Cool entry!

@rhewid thanks for the feedback and congrats on finishing it!!
The shop mechanism is also great.The Dialog is deifnitely a nice end touch to the game.
REally want to see this come in full.
- Art was amazing and the music/sound was great for the atmosphere
- attack mechanic felt really nice so did the dash - would have been great if there was a dash charge up sound effect.
- Loved that you included a tutorial in the beginning too.
Great work :)
Good job!
For constructive feedback, I didn't like that the game ended. I was hoping it would continue until I couldn't handle the waves. Great work!
I found mastering the key strokes to dash up quite hard thought.
Some of the gameplay mechanics feel like they need some work, however. Your horizontal dash travels such a short distance that it's basically useless, while the vertical dash feels rather clunky to use considering it's the only way you can jump. The one and only time I tried using a bomb, I didn't realise you'd throw them instead of just placing them down, so I ended up yeeting it into a corner where it detonated harmlessly.
As a few other people have already said, this feels way too short. I think part of that is down to just how much I was enjoying it - I was starting to really get into it, and then suddenly it was over. I understand why you didn't want to make it an endless game, though: I've played more than enough Ludum Dare entries where I eventually had to stop out of boredom (though I don't think this would have been one of them).
If you ever want to flesh this out into a full game, my suggestion would be to have a series of finite levels, with what you have now being Level 1. It would avoid the issue you mentioned about the game potentially being endless, and it would allow you to include more of those hilarious cutscenes (perhaps with the client changing from level to level)? Either way, this is a very good game and I want to see more of it.
I'll take the fact that it felt too short as a compliment ;D I had a stretch goal to make more levels (different layouts + NPCs, potentially with recurring NPCs and a plot progression?) so that is likely the direction I'll go if I expand on this! I could definitely see myself writing something like a ~10 level story.
@stefan-laimer glad you liked the tutorial and music :D i appreciate the feedback on the difficulty, i usually get comments that people find my jam games too hard so i probably overcompensated a bit this time.
Gameplay was great. Took a moment to get used to using the dash as a jump (main from the moment of charging needed), but getting a chance to play around with it in the tutorial let me get comfortable with it before getting thrown into the action and I rarely missed any jumps after that practice time. Also, being able to just hold down attack the entire time was great because it let me focus solely on where I needed to be, which was often really important, particularly in Hard mode (and especially when that new Hard mode enemy type dropped in from all spawn points simultaneously).
The game's aesthetics are fantastic and have a great style. It's really obvious what's going on in the world at all times and the enemies are really easily distinguished between, which really helped me to know where I needed to focus my attention. Also, I really adore the little character portraits that accompany the dialogue, they were a great touch. The music was great too (I have the game up in the background while typing up this review so that I can keep listening to it).
Speaking of the dialogue, it was pretty humorous which was great. I had a few chuckles during the tutorial, which is always a nice to have, and the characters' personalities really came out.
Honestly, my only "criticism" is that I wish there were more! More characters, more levels, more enemies... more everything! So basically what I'm saying is that I hope you decide to do something more with this project after LD, because this feels like the kind of game that I could really lose myself in playing.
Thanks for the wonderful game!
I thought the pacing of the game was pretty good. There was plenty of time in the beginning to get used to jumping around the map and finding a good position. The waves came steadily too with just enough ramping difficulty that when I felt comfortable a new challenge appeared. In hard mode I was so certain I was in the clear and then the boars came in! With the larger enemies I appreciated having the bombs since as I mentioned was getting some finger fatigue at the end there & would have loved to be able to upgrade those as well.
I thought it was smart having the shop be just slightly difficult enough to get to that I had to make plans around when would be a good shop time. If it was in an easy to reach area I would have probably just ran over constantly and spammed buy, but since it was out of way of the target, enemies, and was high enough that I had to charge dash I only went when I felt like I had enough money to buy something I needed or had good breathing time between waves.
The tutorial was also a nice touch – it’s rare to get a tutorial in a game jam game so one with that much polish was unexpected! The game in general had a lot of polish and it wasn’t until I got the “thanks for playing” that I even remembered I was playing a game jam game! The art & music really contributed to a bodyguard at night vibe. Actually, it reminded me of heist & thief movies. The simple character designs completely worked. All the characters had a lot of personality and the colors you picked helped draw my eyes to what I needed to pay attention to.
The pixel art is incredible, the controls are smooth (even if as other said I'm not a big fan of the dash, I used it only for jumping), the tutorial is insanely good for a jam game, the feedback are all very clear.
I loved that just at the moment I thought "ok now I'm overpowered I hope it doesn't get boring", they awoke and the game was over ✨ Great timing.
Thanks for the game I had fun!