Lag Tha Magma by wavertron
``` -=LAG THA MAGMA=-
HOW TO PLAY
Dig holes and build walls to
protect your Tower from the lava
for as long as possible
CONTROLS
A/W/D : Left/Jump/Right
MOUSE CLICK : Dig/Build adjacent blocks
MOUSE WHEEL : Zoom in/out
R : Start Game
F12 : Maximise screen (V1.1 only)
ESC : Quit to DOS
BUILD BLOCKS
You get a build block when you dig. You can only carry a max of 5 build blocks at a time. See top right corner of screen. No limit on digging.
-------------------
Made with Godot, C#, Aseprite, Paint.Net, BFXR -------------------
HTML VERSION - WILL LAG
The HTML version is good for quick preview but it lag when there is lots of lava. For best performance play the Windows EXE.
CHANGE LOG:
V1.1: Fix FullScreen/Resizing bug. No gameplay changes.
```



| Windows EXE in ZIP file | https://wavertron.itch.io/lag-tha-magma |
| Original URL | https://ldjam.com/events/ludum-dare/50/lag-tha-magma |
Ratings
| Overall | 348th | 3.367⭐ | 32🧑⚖️ |
| Fun | 293th | 3.383⭐ | 32🧑⚖️ |
| Innovation | 238th | 3.467⭐ | 32🧑⚖️ |
| Theme | 10th | 4.35⭐ | 32🧑⚖️ |
| Graphics | 412th | 3.183⭐ | 32🧑⚖️ |
| Audio | 464th | 2.534⭐ | 31🧑⚖️ |
| Mood | 495th | 2.8⭐ | 32🧑⚖️ |
| Given | 31🗳️ | 38🗨️ |
Right now your execution is a bit off, but you did a great job showing me your idea with your game.
In the future, I would recommend you try to make the game feel nicer to play. Right now the controls are a bit wonky and stiff.
But overall, really good job
It was also funny embracing the lag as the inevitable element.
Would have loved to see this one expanded upon!

UPDATE: I managed to fix the screen scaling issues. Play V1.1 if you have screen/window scaling issues.
The visuals are very good, especially the tower on the right and the player's character! Good job on that.
Too bad that there is no nice music, that would greatly improve the mood.
Good entry!
Great job
The HTML version will lag much more than the Windows EXE.
You nailed the things that matter though and I would thoroughly enjoy seeing a future version of this if you do end up continuing development on it.
Great job and, if i can give a suggestion, imagine a Jaws type music that goes faster when the lava is too close!
the lava physics seems quite interesting, wonder if it could behave differently depending on the block material, like that game where you are a magician and all pixels have physics on, cant remember the name now