Gotta Go by Stuntcomposer
Gotta Go!
Dropped in a random maze, energy is running out and it gets darker by the second.
Find power ups to keep Your energy (seen in lower right corner), use the arrows in upper right corner to locate a lightbulbs (smaller arrows = closer to target) to regain some light. Jump over holes in the ground to avoid death.
Oh, and every 4-8 seconds an evil clone of You spawns and start following Your path, litterally but they are not the sharpest tools in the shed.
Use arrows or WASD + SPACE to make Your way through the maze.
All code, graphics and sound by the author.
| Link | https://stuntcomposer.itch.io/gotta-go |
| Link | https://1drv.ms/u/s!AtOnJbMrn94TgvImp_qpOv39awlAMw?e=vVcHUQ |
| Original URL | https://ldjam.com/events/ludum-dare/50/gotta-go |
Ratings
| Overall | 586th | 2.739⭐ | 25🧑⚖️ |
| Fun | 551th | 2.659⭐ | 24🧑⚖️ |
| Innovation | 582th | 2.381⭐ | 23🧑⚖️ |
| Theme | 560th | 2.841⭐ | 24🧑⚖️ |
| Graphics | 587th | 2.364⭐ | 24🧑⚖️ |
| Audio | 298th | 3.205⭐ | 24🧑⚖️ |
| Humor | 287th | 2.81⭐ | 23🧑⚖️ |
| Mood | 496th | 2.786⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 18🗨️ |
Maze music is stressful :thumbsup:
Maybe show last time on main menu
I will eventually update the game and fix:
- The clones being better at following the players path; if they stray away from the path too much they get stuck and just stay there.
- An exit to next level in one form or another, for instance after collecting X number of coins
- More challenges (animated spikes, trapdoors and other enemies) and power ups like speed-up, headlight and so on.
- A score system
- Adjust the camera and controls (adding mouse support for turning for instance)
Now, if I only had more time...