Nostromo by johnhackworth

[raw]
made by johnhackworth for LD33 (COMPO)
=================== NOSTROMO ======================

You wake up alone in a strange spaceship. It's full
of pink things which scream a lot when they see you.
You don't know what's happening, but that's not so
surprising, having in account that you were inside
an egg just hours ago.

You don't understand anything, but you feel those
pink creatures look like breakfast...

====================================================
Use cursors to move around. Space or Enter to attack.
Left CTRL to hide in the shadows.

====================================================
Post-LD additions:

- Small text with how to play instructions and attribution

Ratings

Coolness 66% 3
Overall 2.92 660
Fun 2.76 641
Graphics 3.26 372
Humor 1.96 749
Innovation 2.63 697
Mood 2.90 543
Theme 3.63 313

Feedback

bodsey
24. Aug 2015 路 05:53 UTC
Solid job for a LD, congrats. Controls are a bit stiffy, but the take on the theme is nice
jorgemoag
24. Aug 2015 路 09:42 UTC
really i feel like a monster
MrDave
24. Aug 2015 路 12:18 UTC
This was fun to play, I enjoyed the Alien blood at the end. I couldn鈥檛 find a way to restart the game and I found it broke the immersion having to refresh the page, however that is a minor complaint on what is otherwise a very good game.
馃帳 johnhackworth
24. Aug 2015 路 12:25 UTC
ouch! you're right ... I didn't though about adding a 'restart' button at the end and there's no way of starting a new game without refreshing ...sorry!
Deadeyejoe
24. Aug 2015 路 12:31 UTC
I've always dreamed feel like a monster in a space ship :D
celisoft
24. Aug 2015 路 13:21 UTC
Alien is one of my favorite movie and this is a really good game.
iossif
24. Aug 2015 路 13:24 UTC
the game itself is nice but what really made me laugh is your description. well done :D
KrisDevelopment
24. Aug 2015 路 13:29 UTC
Once you get hit by a bullet you know you are dead. The intense konckback kinda ruins the whole experience, however it's nice for an LD game :)
馃帳 johnhackworth
24. Aug 2015 路 13:42 UTC
@KrisDevelopment I tried to tweak the damage / pushback to make it a little hard ;)

The idea is that if you are being fired at, your best course of action is to flee. Unless you're trapped in a dead end, you should be able to use your speed & hiding skill for it. And then, position yourself to get that guy from behind while he's moving around (they can't see behind themselves when moving)
Joseaper
24. Aug 2015 路 14:12 UTC
The use of lit and unlit rooms really makes the game stand out.
GBGames
24. Aug 2015 路 14:25 UTC
I wish the game let you restart it once it was over, but I love the way the ship zoomed away.

I liked how you could sense humans in nearby rooms, but I couldn't see how stealth helped. Sometimes the rooms were red, but I couldn't tell if that was the alarm or just the lighting of those rooms.

I died a few times before finally surviving until the end. Good work!
馃帳 johnhackworth
24. Aug 2015 路 15:05 UTC
@GBGames well, there are several things going on in the game I didn't have time to properly explain anywhere :)

When one of the guys with the guns see you, there's a chance that he triggers an alarm. That's when the lights turn to red. When the alarm is activated, all the other soldiers will rush to the point where you have been seen last, so it's a good idea to leave as far as possible.

The hiding mechanism is handy when you are being cornered. When you are hiding, the humans can only see you if they are next to you (like... 30 or 40 pixels away, I think), but they don't if they are in adjacent rooms (or in the same room, but far away), so if you find yourself getting chased by three soldiers ... hiding in the corner of a room and wait for them to leave is a good way to manage the situation. Also, since the moving humans can only see in front of them, hiding behind a ladder and wait for a soldier to go down and turns his back to you is a good way to be able to get hand-to-hand with them without getting shot first :D
conormn
24. Aug 2015 路 22:33 UTC
I'm bad at alien. Very nice game tho :)
Shaw
25. Aug 2015 路 08:52 UTC
Solid game, love the way the sight/hearing works in the game, good graphics, could be seriously cool with the right soundtrack. Excellent work.
Jupiter_Hadley
25. Aug 2015 路 22:01 UTC
Really neat game. I like the story of the monster not meaning to kill them. I included it in part 5 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/UXRiA5Goh28
Maramasa
26. Aug 2015 路 16:20 UTC
Thought this was a pretty cool game. Would love to see something like this fleshed out a bit more with additional mechanics and some audio to make the experience more cohesive as a whole. Good job regardless :D
Electron
28. Aug 2015 路 14:33 UTC
hmm good work done
rudra
28. Aug 2015 路 15:31 UTC
There are lots of things I liked here.
1. The movement of the camera in different stages.
2. The twinkling of the stars.
3. Graphics.
4. The intuitive gameplay.
5. Lighting of different rooms as I went near it.
and many such small things.

The thing I would have loved to see here is an option to restart the game after you die

But overall, it is a solid entry, so much polishness for a compo entry, very well done.
paquinn
31. Aug 2015 路 21:43 UTC
Really fun to sneak around and rewarding to take your time. Really improved the mood.
VoodooWarlock
01. Sep 2015 路 15:28 UTC
Thanks for the game, those humans sure were delicious;) https://www.youtube.com/watch?v=drXf8LbDoIw
LukeZaz
01. Sep 2015 路 23:06 UTC
A bit hard until you kill the guys with guns, and a bit easy after, but still a good game.
handkor
08. Sep 2015 路 00:52 UTC
oh wow. Good job, very good take on this concept.