We Must Go Down With The Ship by iwilliams

[raw]
made by iwilliams for Ludum Dare 50 (COMPO)

Click your sailors and direct them to repair holes in the ships hull. The ship is sinking, but we can hold out a little longer!

Ratings

Given 5🗳️ 7🗨️

Feedback

LDJam user 237413
04. Apr 2022 · 06:03 UTC
Cool arcade game! It has a good mix of reaction time and a bit of strategy with spacing the people out a bit, although by the end it is just click someone and go to any hole. Nice work though
TomatoOmelet
04. Apr 2022 · 06:16 UTC
A challenging but interesting resource management game! The pathfinding sometimes gives wrong paths (the people runs to the wrong floor), but in game jams having some small bugs is expected. Overall it is fun and I enjoyed it.
🎤 iwilliams
04. Apr 2022 · 06:42 UTC
@tomatoomelet Thanks for playing! I decided to add the path indicator in the last 30 minutes of the compo, it's a miracle it works at all :sweat_smile:
James_7777
04. Apr 2022 · 12:40 UTC
Fun little game! The little sailors are cute and I like the added touch of the ships in the background. Solid gameplay loop that got hectic quite quickly! I kept having an issue where the sailors would just stand next to a hole and not repair it, but otherwise, nice job!
oneowerse
05. Apr 2022 · 06:07 UTC
the logic of the game is shocking, very suitable for this topic, the main thing is that the game is completed to the end, good luck :smile:
esayitch
05. Apr 2022 · 17:16 UTC
A nice game about pathfinding/resource management and quick reaction time, about the only thing I think can be improved is maybe the graphics? And the addition of a bouncy soundtrack? Anyways, I've enjoyed it, best of luck!
Jonah_SRG
05. Apr 2022 · 23:16 UTC
Really nice game. The animation is expressive, though maybe my crew mates' expressions are a bit too joyous considering the circumstances. The play area is quite large, so I had to focus in to click exactly where the crew needed to patch the boat up. Once I got this down, it was all laser-focused micro management till the end. The audio is minimal but the increasing speed and frequency of the cannonballs adds tension. The Pikmin style ghosts rising up made me feel sufficiently bad when I let a crew member drown. It gets quite hectic at the end, but for the surviving crew members there awaits an unusual calm, a moment of solace before inevitably going down with the ship. Really well done, my high score was 13020.
boaheck-artgent
06. Apr 2022 · 21:29 UTC
Not my favourite gameplay loop if I'm being honest, but a solid game and I really adore the aesthetic.
RottenThunder997
18. Apr 2022 · 15:09 UTC
Wow! amazing game!

It's so simple and that's what makes it so good!

Well done!
zimny11
21. Apr 2022 · 18:37 UTC
Really nice game! I was worried that it will be slow, but things escalated quickly :) I got 1550 points. Some 8-bit music would be a great addition. Good job with the game!