Lights Out by Dan Livings
"As the area of light increases so does the circumference of darkness."
~ attributed to Albert Einstein
Lights Out is a tile-based game. Each tile can be either black, white, or a shade of grey. White tiles will fade, to grey and then to black, over time. If all tiles become black, you lose the game.
Clicking on a black or a white tile has no effect. Clicking on a grey tile will turn it white, and lightens surrounding tiles.
Each tick, the tiles will fade, and your score will be updated. Lighter tiles provide a higher score than dark ones.
Ratings
| Overall | 562th | 2.85⭐ | 32🧑⚖️ |
| Fun | 605th | 2.267⭐ | 32🧑⚖️ |
| Innovation | 436th | 3.017⭐ | 32🧑⚖️ |
| Theme | 206th | 3.817⭐ | 32🧑⚖️ |
| Graphics | 360th | 3.3⭐ | 32🧑⚖️ |
| Audio | 504th | 1.239⭐ | 25🧑⚖️ |
| Humor | 484th | 1.5⭐ | 24🧑⚖️ |
| Mood | 533th | 2.625⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 54🗨️ |
I can last for ever by just clicking on the edge for ever. There is some core element missing to give you a challenge or puzzle. Maybe you are a dot in space and can walk around? Maybe add one more color transition and you have to click at the right color? Just a few ideas :)
I'd avoid forcing the player to click repeatedly, as I find it a bit hard on the hard and is repetitive. Maybe some press and hold motion would work?
I would absolutely consider looking into a post-jam version if I were you - I do see a lot of potential in the idea.
My finger is tired!
Nice job!
Aside from that, I encourage you to keep working on it and came up with some cool mechanics for this basic idea, think they will make a great game!

I didn't hear any audio? Unless the silence was purposefully part of the experience?
I found that the rule about "clicking on a white square doing nothing" seemed either untrue or not relevant, as everything fades quickly so there is almost no time in which a square is fully white.
I could see doing something interesting with the scoring based on how many gray tiles are "old" vs "new", so you might encourage players to avoid sitting in one place and clicking the same tile over and over.
It's a good start, and I hope you explore the concept more going forward.
I think the basic idea going on is solid, but it needs more unique ideas to really stand out. Maybe having a cooldown on clicking a block so you have to expand out to a wider area, or maybe there's a "sweet spot" that moves around the level so you have a reason to explore different sections of the board, adding some time-based mechanics, or something along those lines.
I think this could be quite promising as a mobile game!