Neon City by Sozey

[raw]
made by Sozey for Ludum Dare 50 (COMPO)

Screenshot4.png

Can you delay the inevitable demise of Neon City until the civilians have been rescued?

In this game you will face off against the unrelenting drones trying to destroy the city and kill all of its inhabitants, meanwhile rescue helicopters are working hard to save them in time.

Your tank is much stronger than them, but how long will you be able to withstand the attacks from 10, 30, 50 drones at once?

Thank you for playing and good luck, but remember you can not save the city, you are merely delaying the inevitable.

Screenshot1.png Screenshot2.png

Ratings

Overall 196th 3.632⭐ 21🧑‍⚖️
Fun 288th 3.395⭐ 21🧑‍⚖️
Innovation 357th 3.184⭐ 21🧑‍⚖️
Theme 185th 3.868⭐ 21🧑‍⚖️
Graphics 24th 4.395⭐ 21🧑‍⚖️
Audio 206th 3.447⭐ 21🧑‍⚖️
Humor 448th 2.056⭐ 20🧑‍⚖️
Mood 178th 3.526⭐ 21🧑‍⚖️
Given 14🗳️ 10🗨️

Feedback

ROBOWARRIOR1982
04. Apr 2022 · 11:33 UTC
Really impressive graphics for a compo game. I like the indication on the top of the building, this is really ingenious (but maybe too small). The sound of the turrel was not really fit the power of the tank and it lacks bonus, or other things because the progression is very monotone. I prefered less ennemies but with more PV and a real explosion with screenshake when it die ! In all case very good job on it in 48h !!!
atomicptr
04. Apr 2022 · 12:29 UTC
Graphics are really cool and I loved the ragdoll-esque collapsing of buildings, great work!
GameDevAlexandr
04. Apr 2022 · 13:32 UTC
Cool visual! Good music and effects. I did not understand how to enable boost. Great game but ends quickly
Thomas Higgins
04. Apr 2022 · 15:03 UTC
Awesome graphics love the aesthetic, feedback the game play starts off fun once you get the controls but feels like not much you can do once the enemy numbers pick up maybe special attacks or limited area attacks would help in that case, major bug did happen to be of ability to clip through the floor which was not great. Overall amazing visuals and can see the core idea, well done
Vilmantas
04. Apr 2022 · 15:12 UTC
The status on top of the buildings really hits the spot on the design and expectations of the game. Really enjoyed killing all these autobots. It would be cool if the tank had some explosive AOE turrets or something to help out when there's a swarm of enemies.
leorid
04. Apr 2022 · 15:37 UTC
There is a special place in my heart for games where you can destroy buildings. (I know, the game is more about saving them from getting destroyed xD )

Good use of emissive materials but enemies spawning anywhere north are almost impossible to hit (even when you can see them with the see-through-outline-shader).

Not sure about the tank-controls, I'd go for twin-stick-shooter controls, "A" is always left, "W" always up (in screen space).

VFX & graphics are good ^^
James_7777
04. Apr 2022 · 17:57 UTC
Really nice graphics! The controls were pretty tricky, though which made it hard to control the tank. Otherwise nice work!
GummiBot
05. Apr 2022 · 17:09 UTC
Nice game, had fun with it, especially when I could catapult myself in the air out of enemies :D
YellowKamel
06. Apr 2022 · 10:11 UTC
Nice overall vibe. Kinda stressful, but pretty fun game. Overall nice entry!
CrishNate
06. Apr 2022 · 14:58 UTC
Nice game, cool visuals. First time I played I just start shooting the builds, and then I saw that the enemy shooting building too and I was just like "Oh.. wait.. f"
Music is beautiful

From gameplay perspective the game is feels finished, but shooting enemies is good and all, but why I can't run over them?
🎤 Sozey
06. Apr 2022 · 18:18 UTC
@robowarrior1982 Thank you so much! I agree that my mouth made sound for the turret lacks punch for sure!

@atomicptr Thank you! It might be too fun, I've seen a few people play it and take down the buildings for fun haha

@gamedevalexandr Thanks for playing! The boost is supposed to be bound to left shift, although it was my first time using the new Unity input system so I'm not sure how well it handles different keyboard layouts for example

@thomas-higgins Thanks a bunch! I agree about the game becoming repetitive fast and feeling like you can't really do much past a certain point, see note at the bottom.

@vilmantas Thanks! I'm really glad you liked the UI idea, I'm kind of proud of it haha.

@leorid I should have known destroying the buildings was too tempting when I spent most of my playtesting on Saturday collapsing the entire block x) I probably should have made the bullets visible through the buildings too, to help adjusting your shots. Completely agree about the controls, they take a bit of getting used to!

@james-7777 Thank you! Yeah the controls aren't ideal, Leorid above had a good idea on how to fix it, I'll probably give it a try later this week

@gummibot Thank you, and I'm glad you liked this ~~bug~~ feature

@yellowkamel Thank you so much for playing it on stream, that was a great morning!

@crishnate Perhaps if you join the bots they'll spare you, worth a try! I really like the idea of adding ramming damage, that would make the boost more fun and it would be easier to deal with groups of enemies!

And I completely I agree about the core gameplay loop quickly becoming repetitive, I planned on adding power ups (mortar, dash, mines, shotgun shells, etc) but I couldn't delay the inevitable deadline :sweat_smile:
caudatecoder
08. Apr 2022 · 07:23 UTC
Short but solid game! It has got a lot of potential!

Really enjoyed visuals and effects of destroyed buildings. The outline for things hidden for camera is also a very nice and surprising touch for a compo game! Nice job!

Thanks for coming to my stream! Here's a recording in case you'd like to refer to it: https://youtu.be/1s0mnrLO_ak
TheDevAtlas
09. Apr 2022 · 22:20 UTC
Nice concept and art. I like the tank controls and destroying buildings... not on purpose I swear ;)
Slecornu
11. Apr 2022 · 20:00 UTC
The tank controls really well and the visual art style complements it greatly. Well made!
Arfilish
15. Apr 2022 · 05:48 UTC
The tank controls there is obvious thing because we're playing as a tank, lol. I liked the visuals and i liked the gameplay.

This game feels little bit creepy for me to be honest, maybe because i'm in Ukraine
ambrits
15. Apr 2022 · 09:23 UTC
Nice controls and cool art style. Highlighting the enemies behind the buildings were a nice touch. The music fits the mood but the sound effects were annoying after a minute. Physics behaved strange a few times, once I fell through the ground into infinite deepness.
Frogman
15. Apr 2022 · 10:51 UTC
Incredible game! The graphics are gorgeous and I loved the music (left the game open in the background to listen to it while writing this :)). The outline shader was very cool too. I also really liked the idea of protecting the civilians, and avoiding collateral damage - reminds me of Into the Breach. However, I felt like it was really easy to miss it when and where new drones arrived - perhaps a mini-map or arrow would help? The tank controls were also a bit difficult for me, but make sense as you're playing a tank. Overall, amazing entry!
AutoGibbon
15. Apr 2022 · 16:28 UTC
![NeonCity_dlG8pkMoX0.png](///raw/f11/b3/z/4e0b5.png)

I only have three pieces of criticism to levy against this as is:
- the aliens sound like happy flower friends and not at all scary
- it is possible to boost out of the map
- I wanted to run those puny little aliens over in my impressive battle machine

Things that would have been super cool:
- explosive shells for big bad boom!
- running over the aliens
- a faster turning turret
- napalm

Thoroughly enjoyed this entry! :)