Mad Wizard's Attack by Fedora

Mad Wizard's Attack
Defend your town for as long as you can, as the mad wizard's army comes for you. Get the people to a safe place before you run out of time.


We recommend you to start with the Tutorial first to get a better understanding of how to play.
We have noticed some performance issues with the web version running on Google Chrome. If you experience slowdowns or game freezes while playing on the browser, we recommend downloading the desktop version. Sorry for the inconvenience.
Credits: - Angela Cobos (@astrid): Graphics and SFX. - Joaquin Leon (@fedora): Programming and UI.
Updates: - April 6, 2022: bugfixes on adjacency bonuses and difficulty scaling
Assets used: - Music from Pixabay: Ethnic Mysterious (Musictown), Knights of Camelot (TommyMutiu), Honor and Sword (ZakharValaha). - Freepik icons.
Ratings
| Overall | 1107th | 3.174⭐ | 25🧑⚖️ |
| Fun | 1201th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 1220th | 2.659⭐ | 24🧑⚖️ |
| Theme | 1020th | 3.357⭐ | 23🧑⚖️ |
| Graphics | 899th | 3.391⭐ | 25🧑⚖️ |
| Mood | 1038th | 3.136⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
I too lost way to quickly! :D
@tieran @nick-saulnier @dusho Sorry about the difficulty :( We didn't have too much time left for balancing.
Very cute offering. The graphics have this nostalgic charm, reminding me of old flash games! I enjoyed the gameplay, the idea is rather simple, but it has to be fun since I've been obsessed with trying to survive the +70 surge for what, half an hour? Maybe 45min actually. As others said, the balance seems rather off, though.
Some feedback about the balance: Stone is the most limited resource, and things require so little wood that you barely need to build any sawmill (and since the game is so fast and dense, you can't waste anything, and sawmills are super expensive). Booster towers don't seem to be really worth it, as well, not even for space compression? I've managed to build like 4 in a game (lucky roll on stone mines), all completely surrounded by 21 regular towers (if I remember correctly), and still couldn't get past +53 in shieldgen, which is barely any better than you get by just spamming regular towers, and the game doesn't last long enough that space would be a concern (on normal difficulty anyway).
Note after further testing: they don't seem to be working properly, actually. I monitored my shieldgen as I built one surrounded by regular towers, and it only gave me +1! !
The portals seem really enticing, but the stone cost is so prohibitive, that you basically build it, then die for lack of shields. The fountains are cute, but it's hard to justify building them, because when you lose, you lose so fast that your reserves barely matter anyway. It also feels kind of awkward that you'd have to build a portal before you gain any points, and that you have no basic point generation?
The pacing of the game is extremely fast, which is good because it makes you want to play again right after you lose, but it also makes the game very reliant on your APMs, and the shortcuts are a bit awkward on AZERTY keyboards; and it also makes learning the game a bit harder, since you have to always play so fast and be on top of things, so you can't really take time to read the tooltips and think about things.
I'd love to play again on a rebalanced version!
You did a great job!
You're right, the Booster Towers aren't working properly. I'll look into fixing that bug since that's allowed on the jam rules.
I'm really sorry about the balancing issues, we only had like an hour to test for bugs and balance at the end, so we did our best with that little time. After playing for a while after submitting the game, I've come pretty much to the same conclusion as what you describe.
Anyways, thanks a lot for that detailed feedback, and for playing! We'll probably be releasing a post-jam version at some point.
The graphics, sound effects and music are all very appropiate and work really well, the UI is also good and clear and regarding UX I can only disagree with the choice of using ESC to go back to the main menu in a browser game, because it also takes you out of fullscreen.
Now this isn't something I usually take into account in jam games, but this is the exception: performance was teeerrible, somehow this game was hammering my CPU (a Ryzen 5 2600) and constantly stuttering. Not gamebreaking by any means but really annoying.
4/5 from me, very solid entry.
I didn't even think about Esc taking you out of fullscreen mode on the browser, we'll take it into account for next time.
About the performance issues, I know it has something to do with Godot Engine's WebAssembly export having some trouble when running in Chromium based browsers (which I didn't notice since I run Firefox :/ ). We'll also investigate if there's a way to fix this so it doesn't happen again next time.
Main points however, first, overlay for placing the buildings should be on top of other structures and should also have decreased transparency in my opinion. Also, every transition either from menu -> game or game -> menu causes short freezes and audio stutters. I don't know if it was due to web version, but yeah.
Overall I still really enjoyed this game. Maybe I'm just a sucker for RTS games, but I really liked this a lot. Thank you for submitting!
My best score was 123, withstanding a negative force of 66!
The game feels a bit unbalanced which is perfectly undestandable as this requires a lot of time. I think adding building with abilities (e.g. some building capable of withstanding a big negative force for a short period of time after being destroyed, upgrade buildings, etc.) will add more depth to the game.
Very good entry!
Nevertheless, congrats on your game!
The graphics are simple but cool, I like the tile slide animation.
Ambitious to make a strategy game like this for a jam, but you pulled it off! My first run I felt like the surge was unfair, but playing again and planning for/expecting it, it becomes quite a cool game!
A leaderboard or some kind of indication of how well you've done would be nice. As it is you just need to keep track of the population score yourself.
(my best score was 278 on normal difficulty :) )
Nice entry, fun game.