Annihilation by Schuster

Introduction
Many of my jam games involve killing humans in various ways. This time, you are trying to save the natural beauty of the planet. However, humans multiply very quickly and tend to build cities and factories on all the land they touch. It is likely only a matter of time before the planet itself succumbs to this human "infection". The small planet idea was inspired by the LD42 submission of Blackthornprod (although my graphics are not nearly as good).
Enjoy!
This game was made in 48 hours for LD50 by Micah Schuster
Goal:
Stop the humans from taking over the planet and destroying all of the greenery. Perhaps annihilation is inevitable.
Controls:
Click mouse anywhere and cast a power. The power will land on the planet no matter where you click.
Left Click: Cast a lightning bolt to smite the puny humans.
Right Click: Cause untold destruction to human cities.
Tools used:
Engine: Unity 2021.2.8f1
Music: Ableton Live 11
Art: Affinity Photo/Designer
SFX: Audacity
Font: Natural Log
| Link | https://github.com/mdschuster/LD50 |
| Link | https://mdschuster.github.io/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/annihilation |
Ratings
| Overall | 234th | 3.571⭐ | 23🧑⚖️ |
| Fun | 205th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 281th | 3.357⭐ | 23🧑⚖️ |
| Theme | 98th | 4.071⭐ | 23🧑⚖️ |
| Graphics | 264th | 3.548⭐ | 23🧑⚖️ |
| Audio | 95th | 3.75⭐ | 20🧑⚖️ |
| Mood | 227th | 3.405⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 17🗨️ |
Like the controls, clean and straightforward graphics. I liked the sound effects.
Otherwise, nicely done.
Good take on the theme with very straightforward mechanics. Really fun.
If there was a way to know how good a run was, I would defenitely spend more time trying than I care to admit.
Kudos on your submission!
It would have been nice to keep some score and display it
Also I basically managed to stabilize by just having one house left and immediately killing everyone who spawns :D

Overall, good job! I had a lot of fun playing and think it could be something you can release on Steam with just a bit more polish :D
At the same time, your take on the theme is extremely true when looking at the state of the world and when you think about it, it's a very grim outlook, which again contrasts the happy music very well. I only wish I could delay the inevitable in the game (and in the real world for that matter) a little bit longer to keep squishing more humans because it's so satisfying. One of my favorite games of the event so far. Great job!
Overall, the concept is a really good foundation and with a bit more work and polish it could fit on Kongregate and simmilar sites imho.