Evacuation Route by epb9000
Defend the cities of sector 6, but avoid shooting down your own evacuation and resupply ships. By your citizens the time they need to escape!

Ratings
| Overall | 431th | 3.237⭐ | 21🧑⚖️ |
| Fun | 313th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 580th | 2.421⭐ | 21🧑⚖️ |
| Theme | 461th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 516th | 2.868⭐ | 21🧑⚖️ |
| Audio | 206th | 3.447⭐ | 21🧑⚖️ |
| Mood | 379th | 3.083⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |
Remember that you have to play other people's games to get ratings. This game is really good, and it'd be a shame to see it not get to 20 ratings.
I'm having to play catchup on rating due to receiving a Notice to Vacate. My weekends have been spent on moving instead of rating. Thanks for playing!
@lesinvisible and @jake-g Thanks! I was going for a retro feel. I actually got the idea for the screen color selection option from a MDA video signal converter which let you emulate different screen phosphors on the output.
Should I have added some additional gameplay goal between the time the final citizens escape and when you finally run out of resupply ships and the cities are pummeled to oblivion? (You get 15 resupplies in the final submission version if I recall correctly.)
Perhaps somehow adding more flavor to the game would be a way to increase pressure. Like giving more feedback when a rock hits. Giant dust cloud? Tombstones? Interrupt the music for something sad? Change the music into a slightly darker version after each hit?
Anyway, these are just some random thoughts. You've made a nice solid game!
I eventually learned the shots explode where I clicked, instead of going in a straight line. This difference helped manage the asteroids a lot more. I also like being able to click which color scheme to have, blue is much easier on my eyes. Great work here!