Hydropy by lantto

[raw]
made by lantto for Ludum Dare 50 (COMPO)

Cut down trees to find water and stop the eruption.

Works best in Chrome and Firefox.

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Ratings

Overall 360th 3.344⭐ 34🧑‍⚖️
Fun 420th 3.094⭐ 34🧑‍⚖️
Innovation 84th 3.875⭐ 34🧑‍⚖️
Theme 166th 3.906⭐ 34🧑‍⚖️
Graphics 453th 3.078⭐ 34🧑‍⚖️
Mood 476th 2.844⭐ 34🧑‍⚖️
Given 37🗳️ 40🗨️

Feedback

roryh
04. Apr 2022 · 13:32 UTC
Very cool! Love how the eruption spreads

Small nitpicks: took me a while to figure out how water discovery works. And a shamefully long time for me to figure out I didn't have to click individual trees!
Thomas Higgins
04. Apr 2022 · 13:33 UTC
Interesting concept tad confusing about your goals or what you do until the explosion happens then it feels abit too late, nice idea
ABRDs
04. Apr 2022 · 13:33 UTC
I like the terrain generation you've implemented. Very cool.
PashaLoban
04. Apr 2022 · 13:36 UTC
cool game my highscore 6664
Defrag
04. Apr 2022 · 13:37 UTC
This was a pretty novel entry, and definitely capture the theme. Looking back, I think this is one of those rare games that doesn't need a tutorial. You quickly will learn what to do, and that becomes part of the experience. I didn't feel like I had much player agency, but maybe that was the goal. I did my best to clear trees, but it soon devolved into me just hold the button and waving the mouse around the screen.
Tiny Pig
04. Apr 2022 · 13:38 UTC
Entertaining for a few plays with nice, stylised graphics. It was a new concept to me and the lava spreading worked well. The randomness of where trees spawned was a little frustrating when the weren't in the right place to block the lava, but that also made it fun and 'inevitable' that you would lose.
FlipKING78
04. Apr 2022 · 13:39 UTC
cool idea, i liked the way the world slowly generates as time goes on
zimennik
04. Apr 2022 · 13:46 UTC
Very interesting game.The theme is presented very well. The graphics are simple but good.
The only thing I didn't like was the strong element of randomness. Trees may not grow around the epicenter and you will instantly lose.
But overall a pretty decent game.
nethead
04. Apr 2022 · 13:48 UTC
It took me a couple plays to get exactly how the mechanics worked, but I thought it was really cool once i figured it out :D An initial screen just explaining the mechanics in a tiny bit more detail would be cool (I think you just have to cut down X generations of trees in one spot to "find water"?), but the mechanics were simple and intuitive enough regardless. Original take on the theme :D
ChrisAntem
04. Apr 2022 · 21:00 UTC
Best score : 14799 for me, 44644 for my friend. I take it well.
This game is very good, simple, fast and addictive. Like arcade games. And I love arcade games.
Well done !
darandin
05. Apr 2022 · 05:54 UTC
Got to 5000ish points playing normally and Score: 17164 by making the game window as small as I could so I didn't have as much screen real estate to mouse over :P

Nice simple game
Dining Philosopher
05. Apr 2022 · 12:11 UTC
Got only to 2772 despite chopping down almost every tree - possibly because I played the web version? It was a relief to be able to click multiple trees at once. Nice execution of the concept!
JHax
05. Apr 2022 · 12:54 UTC
Didn't fully get what was going on to begin with but it's a good but of fun once everything clicks :smile:
Pitxardo
05. Apr 2022 · 12:58 UTC
Nice game! I like the idea, although it would be nice to add a tutorial or some explanation about what to do.
goat
05. Apr 2022 · 13:57 UTC
Nice Game! I got to 7906! I enjoy how quickly things hit the fan if you mess up which is really in line with the theme of the game. Some audio would be really cool and also maybe the ability to use a finer touch when pruning trees? Late game I found it difficult to only cut small areas I wanted too
PolymathLD
05. Apr 2022 · 15:49 UTC
Really interesting how the eruption is growing exponentially while your tree-cutting strength is growing exponentially as the game zooms out. Haven't seen something quite like this in the idler or arcade genres. Fun game!
extar
05. Apr 2022 · 16:42 UTC
I struggled to get what was going on here, upgrading the terrain just seemed to be a case of waving the mouse around the centre of the screen? Getting water felt too random. I tried just leaving the game running and it didn't seem to advance, or it did so very slowly, seems counter-productive to do what the game tells you to? Is there some strategy that I'm just missing?
🎤 lantto
05. Apr 2022 · 17:06 UTC
Thank you all for the great feedback and comments! <3

@chrisantem 44644 is the highest I've seen so congrats to your friend!

@dining-philosopher That sounds strange. Did you only cut the first stage of the trees? The only thing blocking the lava is water which you spawn by cutting down all stages (last stage is palm trees).

@extar Hm, didn't it zoom out revealing more trees as you cut them down? Eventually lava should erupt which gets slowed down by water. The more you cut down the faster things grow and the bigger your cutting radius gets. So the goal is to cut down as much as possible (through all stages of trees) and create barriers of water.
Dining Philosopher
05. Apr 2022 · 19:31 UTC
@lantto yes I got 4307 now with this run (including palm trees):

![Screenshot from 2022-04-05 21-29-32.png](///raw/1d8/z/4cccf.png)
Joymagine
06. Apr 2022 · 08:05 UTC
more score would be interesting, more info about like # of trees cut and stuff was oddly addicting
stasm
06. Apr 2022 · 21:16 UTC
An interesting concept. I like the graphics which make me think of a custom-made tileset from Drawf Fortress. The zoom effect is well done, and so is the expanding range of my clicks. In fact, I wonder if you could do away with clicking altogether. I ended up holding the mouse button all the time and I just kept waving the cursor in the middle of the screen.
Tristian Tee
07. Apr 2022 · 11:39 UTC
Cool simulation, though it felt like more of a tech demo than a game.

Would love to see this as a mechanic in a bigger project.
Quinn_Patrick
07. Apr 2022 · 19:14 UTC
This is a highly intriguing entry, with very cool terrain generation that changes over time. My biggest complaint is that there doesn't really seem to be much strategy. I would always just sweep out as much of the screen as I could with my cursor.
Alex Mulkerrin
09. Apr 2022 · 07:48 UTC
That zoom out effect is very nice and watching the lava propagate while being blocked by water is cool :D