Tick Tock by Mandytoh

[raw]
made by Mandytoh for Ludum Dare 50 (COMPO)

A little narrative game about death. You play a very old man who can die every minute. You have to remember his life byinteracting with objects to prolong your life time.

* Edit #3 * : Fullscreen or windows build are better experience (you can see and click on the window in the left of the scene)

* Edit #2 * : :headphones: are really necessary for an optimal experience

* Edit #1 * : It’s only a “waiting death” experience with remember parts of life by clicking. You can’t win, or lose, only prolong your life and delay the inevitable :clock2: :skull_crossbones:


Gameplay

  • You can click on things to remember.
  • You have 90 seconds to do this.
  • Moving "enlarge" time too

  • Special feature : it's the real time (check your watch o clock) when start game or level


Controls

  • Only Keyboard & Mouse
  • Click on the floor to move or on furniture to move and speak.

Bugs

  • You can move before wakeup
  • Last end fade out is too long
  • No mouse feedbacks
  • Perheaps lags ?

Comments

48 hours is so hard but so fun ! It was a very cool experience with a good theme.

I made all of this game and I record parts of it on my twitch channel, if you want !

Have fun with a classical piano music :musical_note: and tick tock background !


Information:

I reupload my game because I only modified its name (I'm french and a little dumb.. I wrote "tik tok" instead of "tick tock")

You can compare between the two project sources, nothing more is modified


Screenshots

Capture1.JPG

Capture2.JPG

Capture3.JPG

Capture4.JPG

:thumbsup: Thanks for all of us !!

Ratings

Overall 373th 3.326⭐ 25🧑‍⚖️
Fun 609th 2.182⭐ 24🧑‍⚖️
Innovation 271th 3.391⭐ 25🧑‍⚖️
Theme 26th 4.261⭐ 25🧑‍⚖️
Graphics 32th 4.326⭐ 25🧑‍⚖️
Audio 117th 3.682⭐ 24🧑‍⚖️
Mood 16th 4.217⭐ 25🧑‍⚖️
Given 30🗳️ 5🗨️

Feedback

Thoastbot
04. Apr 2022 · 11:26 UTC
Hey there, quite good looking graphics, but i think i dont understand your game, my man walked around a little bit until he stumbled into death, apart from that i was not able to get him to interact with objects other than mumbling a few words. Did i miss something?
LDJam user 259666
04. Apr 2022 · 11:34 UTC
Nope, you don't miss something. It's only a "waiting death" experience with remember parts of life by clicking.
You can't win, or lose, only prolong your life and delay the inevitable :clock2:
Sapazu
04. Apr 2022 · 14:40 UTC
Gameplay felt bit slow and confusing, but it might not be bad thing. It was interesting experience. Really liked your art style and animations!
LDJam user 259666
04. Apr 2022 · 14:51 UTC
I forgot the mouse feedbacks to avoid confusing.
Thanks for your constructive comment :heart: !
Trev3lyan
04. Apr 2022 · 16:51 UTC
The art is very impressive, especially for a compo, and way the clock ticks slow down is a great touch.
gord10ahmet
04. Apr 2022 · 18:39 UTC
Lovely mood!

The audio's volume is too low, though. My first play was with speakers and I thought the game was silent. After reading this page once again, I played the game with earphones. The audio is nice, but should be louder, in my opinion.
GummiBot
04. Apr 2022 · 20:19 UTC
Concept is good, but as a player I don't know if my actions have any impact on the game. It lacks visual feedback of clickable elements, sliding texts wasn't enough for me. Liked the mood and overall graphics.
Ossi
04. Apr 2022 · 22:05 UTC
Could have used mouse over highlighting to make it clear what was interactable but overall it was nicely done! The mood and atmosphere was really good, helped a lot by the wonderful art and subtle music cues. Good job!
Agrimes
05. Apr 2022 · 01:01 UTC
Fantastic mood in this game!
WasteOfAmmo
05. Apr 2022 · 01:04 UTC
I'm mirroring much of what others have said... Graphics, sound, and mood where great. Mouse feedback of some sort would really enhance player interaction. I could not tell how my clicking on things had any affect on the game except that it caused the character to move in that direction.
I liked the variable speed clock ticking... that is unique and interesting.
If I could tell which of my clicking actions resulted in the clock slowing down and which, if any, resulted in the character speaking then gameplay would be much better.

Congrats on the submission.
arzi
05. Apr 2022 · 16:50 UTC
This was definitely something different! Really great mood. You should probably make a build with the development build option.
Kurlby
05. Apr 2022 · 18:49 UTC
Really great for a 48 hours project! Absolutely love the graphics done ^^ it made me so sad when he looked at the portrait..
Bumble
05. Apr 2022 · 19:21 UTC
I would less call it a game but more an interesting experience. (which is not good - don't get me wrong :) )

I actually liked that the interaction with the mouse was not shown - felt more intimate that way. But it confused me that sometimes it felt like speech was automatically shown without me clicking. So maybe just a small interaction of the character with the object they were talking about would have been enough to help with the confusion.
Marcenat
05. Apr 2022 · 20:33 UTC
I love the concept and props to you for trying something bold, talking about death in games is hard and I think you manage to do something touching.
The graphics are nice. The audio is good but why did you leave the piano track only on the menu and at the end ! I would have keep it playin gfor the whole game.
Like you said the control lacks feedback, because the text takes time to appear and switch sentences it's sometimes not clear that you've actually click on something.
jsmitq
05. Apr 2022 · 20:58 UTC
Amazingly grim atmosphere. I love the art you created.
Phillip Scott
05. Apr 2022 · 21:29 UTC
The art and atmosphere is stellar Good Job on submitting!
morcado
06. Apr 2022 · 21:38 UTC
Mood in the game is great! and yes some sound feedback or click would be also nice. And the art is dark and fits well
unmagical
07. Apr 2022 · 02:44 UTC
Interesting look at the final stages of life. A bit of a morbid end though.