Wildfire by Gildar76
Your goal is to keep the fires at bay as long as possible. Use WASD to control the fire truck :) Space to use your water cannon An additional option will show up as a button if you get enough money...
inevitably you will loose the yellow houses, and the game.
TOOLS USED: - Unity 2021.2 - Affinity Photo - Affinity Designer - Bfxr
KNOWN ISSUES:
- If houses catches fire, you currently can't put them out. SO try to keep the fires away from them as long as possible :)
- Only the windows build works right now. I'll provide a web link as well for convenience.
- If you buy water with the mouse and click space afterwards, you'll buy more water. Yoou can avoid this by clicking somewhere else on the screen.
UPDATE: There is a fixed version that adds the missing visual cue for hitting fire (A smoke burst every second or so). That's the only difference between the two versions.
Note that the versions marked as FIXED are added after the compo ended. Keep that in mind if playing that version.

Ratings
| Overall | 617th | 2.238⭐ | 23🧑⚖️ |
| Fun | 622th | 1.786⭐ | 23🧑⚖️ |
| Innovation | 572th | 2.5⭐ | 23🧑⚖️ |
| Theme | 394th | 3.452⭐ | 23🧑⚖️ |
| Graphics | 594th | 2.238⭐ | 23🧑⚖️ |
| Audio | 497th | 1.925⭐ | 22🧑⚖️ |
| Mood | 581th | 2.071⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
Hard to extinguish the fires. Maybe somethings to show "the fire health" would have been great.

I seem to have a lot of trouble putting out the fire - sometimes it worked, some trees I just could not extinguish. (Playing the fixed version) I would see no visual cue whenever watering the tree in the far lower left, could never put that fire out.
Generally this seemed pretty slow paced - I would have liked to spend less time holding space, and more time running around fighting fires =).
I like the visuals on the trees (those are trees, right? ^_^), and sound was nice and unobtrusive. Mini-map was a great addition. Nice job making a game!
The visual cue is basically a smoke burst. I'll check the fixed version again.
Thanks for the feedback.
I also agree with you on the slowness after having played my own game a bit more :(
It's a tendency I have in recent jams, making games too slow. Not sure why.
Anyway, thanks again for all the feedback!
Other than that, I really appreciate the simulatio" part of the engineering behind this game, those things take time to program and for a Compo game it is pretty impressive. In my game I missed the Compo deadline because I spend almost two days working on the simulation alone.
What's the effect of the water bombing? I used it multiple times, but never saw an effect.
I would love the option to drive backwards.
Thank you!
Currently the water bomb removes 6 or so fires randomly. It's efficient for money spent, but you don't have any control over where the fires are extinguished.
I'm not sure what's going on here, but I figured out that it takes 10 pulses of water from my fire truck or water truck (whatever it is) before it puts out one fire spot. Then as i put out all the fire spots, i realized that there is trickery a foot. You see i managed to put out all the fires. But! alas. The burnt out areas count as fire tiles and they never stop burning. Thus my disappointment. and my realization that a farmer and this game don't go together very well. At this point I rage quit. Great game, except for the time it took to put out a fire (you empty 1/2 the truck for one fire) I suspect the bomb with water didn't help at all (or at least i didn't notice anything, it just made more fire) When i would click spacebar to use the water truck, it kept purchasing water. So i just evenutally held it down and that bypassed this oddity. :-)