MoonDoggle by realryanrogers
Moonbugs are overrunning the Moonbase! Hold them off as long as possible!
All download links are at: https://realryanrogers.itch.io/moondoggle Web Build: https://itch.io/embed-upload/5571219?color=333333
Note: There is a colors issue with the web build, so windows is recommended if possible. Thanks!
POST MORTEM: I had a great time working on this one, but I fell into the same trap I always do. I spent way too long fixated on some things that were pretty inconsequential in the long run, and didn't have time to spend on some more important aspects. As a result, the difficulty curve is pretty buck wild, the sounds leave a lot to be desired, and the bugs don't have enough variations.
All that said, it feels great to actually get one of these completed again. Thanks for checking it out!
Ratings
| Overall | 449th | 3.208⭐ | 26🧑⚖️ |
| Fun | 415th | 3.104⭐ | 26🧑⚖️ |
| Innovation | 551th | 2.604⭐ | 26🧑⚖️ |
| Theme | 478th | 3.208⭐ | 26🧑⚖️ |
| Graphics | 369th | 3.271⭐ | 26🧑⚖️ |
| Audio | 327th | 3.109⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
So begining of the game is nice and calm, so I can shoot some bugs easily. After a minute or two, I figured that I can shoot faster when I kill the orage onces and just spam click, but after a while they just start to zerg rushing (spaming) my base
If there is more power aps or upgrades for the base, it would add vary to the gameplay and help player defend the base
Nice game and thanks for the submission!
2:20 with 162 bugs killed.
Solid entry :) I think there is potential is adding more buff effects to the glowing bugs. Great job!
Okay this got hectic real quick and I like that a lot. Games like this, I always want to hold down the button to shoot.
The shields UI was hard to read, being the same colour as the actual shields, however it's obvious you're going to die when the bugs decide they've had enough of your crap.
However, I really like your game (217 bugs killed!). It's obvious that you worked hard on the various mechanics (shooting is awesome) and graphical effects.
Good job ;D
And your progress does not get reset when you start over without relaunching the game.
Overall, it's pretty fun! 
The game had a great feel to it, though. So good stuff!
With some more variety you could have a really neat game in your hands! Well done!
I agree with others saying that we should just be able to hold the button down to fire, because currently my mouse is mad at you lol
Other than that, it was a fun little game!
I agree with everyone else that there should be a way to keep firing without repeatedly clicking. I actually tried playing using a macro to click the mouse, and interestingly, I only got to 3 minutes in (I had gotten ~1:50 without the macro). I think the game definitely manages to create an inevitable sense of being overwhelmed.
It is especially cool how the slow bugs become extremely important as the end of the game approaches. At first they are just a nice bonus, but at the end of the game, the only real hope is to hit a slow bug, otherwise it becomes increasingly impossible to kill all the bugs due to the huge range of directions you have to aim.
So, overall, this is a nice little game that builds a substantial gameplay curve out of a very small number of mechanics.
My main issue was mouse sensitivity. Somehow it depended on which monitor I was in, and at the lowest mouse sensitivity setting the game was just moving the camera in big increments. Maybe this is a HTML5 version bug or maybe adding a sensitivity slider is unavoidable for this kind of game.