FEEDING_LOG_01172013 by coyotethursday
WARNING - UNAUTHORIZED VIEWING IS PROHIBITED! FEEDING LOGS ARE AVAILABLE EXCLUSIVELY TO STAFF LEVEL 3 AND ABOVE
You have just stumbled upon a strange and highly classified tape. Be cautious as you pause, play, and fast-forward the video--the creatures within don't take kindly to being documented.
CW: Jumpscares and Rotting Food
Note: This game makes heavy use of spatial audio and generally involves a lot of very close listening. Headphones are strongly recommended.
If you want to see how this game works under the hood, check out this post for some behind-the-scenes action!
Scroll to end for hints if you're having trouble
https://youtu.be/aXA2a3ZB0Hg

Created by coyotethursday for Ludum Dare Compo 50.
Hints if you're having trouble
Each time you die you unlock a new entry in the help menu. If you still want to try to figure things out on your own, start there.
- Listen carefully for Alpha as he scrapes his way around the room. If you hear Alpha breathing and clicking, it means he's close enough to kill you and you need to pause the tape.
- Beta only kills you if you take more than 5 minutes to get to him. Don't worry if you hear him banging around before then.
- When you feed Beta near the end of the tape, it mollifies him completely. Beta will not attack after this point.
- Alpha moves slower than you think, but will make a beeline for you if he hears you moving. If you pause the tape to avoid Alpha, don't unpause until you hear him move away.
- In the same vein, if you unpause too soon Alpha will hear you, turn around, and come back.
- The slow-motion button is great for sneaking past Alpha, but it won't save you if you run into him.
- Be careful with the fast-forward button. Alpha can hear you use it from across the room and will probably start making his way toward you once you press it.
- Alpha is not active until he breaks out of his cage.
Stay calm and take it slow. Surviving to the end of the tape is not an easy feat.
Changelog: - 4/3/2022: Fixed audio mixing bug - 4/7/2022: Added mac build
Ratings
| Overall | 25th | 4.083⭐ | 26🧑⚖️ |
| Fun | 146th | 3.688⭐ | 26🧑⚖️ |
| Innovation | 11th | 4.346⭐ | 28🧑⚖️ |
| Theme | 215th | 3.8⭐ | 27🧑⚖️ |
| Graphics | 47th | 4.212⭐ | 28🧑⚖️ |
| Audio | 6th | 4.385⭐ | 28🧑⚖️ |
| Humor | 358th | 2.568⭐ | 24🧑⚖️ |
| Mood | 3th | 4.615⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 25🗨️ |
Definitely one of the strongest experiences I have ever played during my 6 years of LD Jamming.
To give you true and comprehensive feedback, I honestly didn't like the gameplay mechanics you implemented. It wasn't really clear, and I think it just made the game a little bit "not game-y". But thanks a lot for providing hints on this page :) it helped a lot. Maybe you could add some more buttons to work with or something, but I understand it hard during a game jam (especially COMPO!).
Overall, really amazing game, I hope you will get at least in the 50 best games in mood category.
PS: Even the acting is pretty good!
Good stuff!
Love your game, it is so original! I saw your game on itch.io listed and was intrigues immediately.
P.s. I did not finish it though, there is lots of wind outside and even my headphones don't cancel all that noise and I'm too scared to turn up the volumne ^^"
As a side note you might want to look into making this game more accessible for people with hearing disabilities. Yes, I know it's a jam game :D just a suggestion for a full or a longer version (if there will be one). Great entry, thank a lot for this :)
very interesting game!
Wonderful job=)