FEEDING_LOG_01172013 by coyotethursday

[raw]
made by coyotethursday for Ludum Dare 50 (COMPO)

WARNING - UNAUTHORIZED VIEWING IS PROHIBITED! FEEDING LOGS ARE AVAILABLE EXCLUSIVELY TO STAFF LEVEL 3 AND ABOVE

You have just stumbled upon a strange and highly classified tape. Be cautious as you pause, play, and fast-forward the video--the creatures within don't take kindly to being documented.

CW: Jumpscares and Rotting Food

Note: This game makes heavy use of spatial audio and generally involves a lot of very close listening. Headphones are strongly recommended.

If you want to see how this game works under the hood, check out this post for some behind-the-scenes action!

Scroll to end for hints if you're having trouble

https://youtu.be/aXA2a3ZB0Hg

Screenshot (34).png

Created by coyotethursday for Ludum Dare Compo 50.

Hints if you're having trouble

Each time you die you unlock a new entry in the help menu. If you still want to try to figure things out on your own, start there.

  1. Listen carefully for Alpha as he scrapes his way around the room. If you hear Alpha breathing and clicking, it means he's close enough to kill you and you need to pause the tape.
  2. Beta only kills you if you take more than 5 minutes to get to him. Don't worry if you hear him banging around before then.
  3. When you feed Beta near the end of the tape, it mollifies him completely. Beta will not attack after this point.
  4. Alpha moves slower than you think, but will make a beeline for you if he hears you moving. If you pause the tape to avoid Alpha, don't unpause until you hear him move away.
  5. In the same vein, if you unpause too soon Alpha will hear you, turn around, and come back.
  6. The slow-motion button is great for sneaking past Alpha, but it won't save you if you run into him.
  7. Be careful with the fast-forward button. Alpha can hear you use it from across the room and will probably start making his way toward you once you press it.
  8. Alpha is not active until he breaks out of his cage.

Stay calm and take it slow. Surviving to the end of the tape is not an easy feat.

Changelog: - 4/3/2022: Fixed audio mixing bug - 4/7/2022: Added mac build

Ratings

Overall 25th 4.083⭐ 26🧑‍⚖️
Fun 146th 3.688⭐ 26🧑‍⚖️
Innovation 11th 4.346⭐ 28🧑‍⚖️
Theme 215th 3.8⭐ 27🧑‍⚖️
Graphics 47th 4.212⭐ 28🧑‍⚖️
Audio 6th 4.385⭐ 28🧑‍⚖️
Humor 358th 2.568⭐ 24🧑‍⚖️
Mood 3th 4.615⭐ 28🧑‍⚖️
Given 33🗳️ 25🗨️

Feedback

CrocodileTuesday
04. Apr 2022 · 05:03 UTC
This might just be the scariest game I've ever played. just... no words. seriously, where do I even begin? The atmosphere of the video and your performance are both insanely professional looking, and I legit can't even tell this was done in 48 hours. From the collaged together monsters to the execution of the VHS style, Everything here comes together perfectly to create the most clever, immersive experience I've ever seen in a jam game. Keep it up!
jk5000
04. Apr 2022 · 06:22 UTC
I did not really understand the gameplay, and I died the same place every time. But I like the games atmosphere.
unpronounceable
04. Apr 2022 · 09:14 UTC
Awesome use of video and sound. This is a really good implementation of a reality bending monster. Hearing the sounds even after pausing the tape and the realization of what it meant tweaked my brain in an odd but good way.
Tellyhead
04. Apr 2022 · 10:53 UTC
The presentation for this is clearly a cut above the rest 10/10, gameplay can be a bit awkward though as you need to start from the beginning whenever you die, I did manage to get quite far though
Elakumu
04. Apr 2022 · 11:07 UTC
As an SCP fan, well done this game is awesome
Iluvatar
04. Apr 2022 · 11:16 UTC
Did not expect an FMV (if we can call it that), and I am very happy I stumbled upon your game. It's so well exectuted. I love the focus on the mood and atmosphere, it's SO WELL done!

Definitely one of the strongest experiences I have ever played during my 6 years of LD Jamming.

To give you true and comprehensive feedback, I honestly didn't like the gameplay mechanics you implemented. It wasn't really clear, and I think it just made the game a little bit "not game-y". But thanks a lot for providing hints on this page :) it helped a lot. Maybe you could add some more buttons to work with or something, but I understand it hard during a game jam (especially COMPO!).

Overall, really amazing game, I hope you will get at least in the 50 best games in mood category.
PS: Even the acting is pretty good!
zubspace
04. Apr 2022 · 19:21 UTC
Wow, this is intense! The atmosphere is brutal, like it should be for a horror game. The visuals, the camera feed, and the sound effects are top-notch. I have to admit, that I did not get too far I think, but each time alpha got me I jumped out of my chair, lol!

Good stuff!
Escarpoulpe
05. Apr 2022 · 01:43 UTC
Really cool atmosphere
Cheese Team
05. Apr 2022 · 02:27 UTC
Very nice use of atmosphere, and a creative gameplay loop.
Charred Axolotl
05. Apr 2022 · 04:09 UTC
Ridiculously cool blending of genres, this is the kind of thing I'd want to make as I learn more about game development.
Max Hyper
05. Apr 2022 · 20:30 UTC
Absolutely terrifying experience, can't really explain the feeling of this game, you just gotta try it
LDJam user 11377
06. Apr 2022 · 05:59 UTC
This game was amazing! Unique take on "delay the inevitable" and smart gameplay mechanic.
Anchry
06. Apr 2022 · 17:53 UTC
Interesting idea and quite spooky, I had an incredibly hard time looking at the food however as it made me want to vomit. So all in all i was moderately spooked and near puking so well done!
ThorPalsson
06. Apr 2022 · 17:53 UTC
Cool game, nasty ass food. Good execution but feels a little bit tough to get through the first part of it.
Wouter52
07. Apr 2022 · 17:13 UTC
You owe me some new pants good sir, I peed a little hahah :stuck_out_tongue_winking_eye:
Love your game, it is so original! I saw your game on itch.io listed and was intrigues immediately.

P.s. I did not finish it though, there is lots of wind outside and even my headphones don't cancel all that noise and I'm too scared to turn up the volumne ^^"
Xiris
08. Apr 2022 · 09:41 UTC
Wooooooooooooooooow! Very solid entry. I wish I was more patient and was able to finish the game. Unfortuantely after over 15min of trying I still didn't manage to finish it. I wish there were checkpoints so I don't have to start from the beginning. The most innovative entry I have seen until now! Fantastic job :)
antonsem
09. Apr 2022 · 11:30 UTC
Wow this is a great entry! Very innovative gameplay and nice acting. I wish there was a tutorial though. Unfortunately I didn't understand what it was about during my first playthrough (I died right after feeding beta). After I read the instructions it clicked. But still don't know how and if I'm suppose to find the lost logs.

As a side note you might want to look into making this game more accessible for people with hearing disabilities. Yes, I know it's a jam game :D just a suggestion for a full or a longer version (if there will be one). Great entry, thank a lot for this :)
clemall
09. Apr 2022 · 12:02 UTC
One word: Terrifying :sweat_smile:
iDunnyX
09. Apr 2022 · 15:51 UTC
Awesome Atmosphere! Great job in such little time :D
mrbrainfed
10. Apr 2022 · 03:12 UTC
got a good heart racing with that one, one of my favorite entries so far. I'm definitely coming back to this later to try and beat it
Terabyte
16. Apr 2022 · 19:16 UTC
WOW! It's was AWESOME!!!
very interesting game!
Wonderful job=)
Egor010121
16. Apr 2022 · 21:01 UTC
Very nice graphic! 4, no 16 k resolution! I like this idea!
nyxkn
19. Apr 2022 · 12:48 UTC
Ayyy, I really wanted to play this but unfortunately it doesn't run with wine on linux :( Crashes when (presumably) videos would start playing. If you get linux to work I'll be happy to play and rate!
LDJam user 58658
21. Apr 2022 · 03:37 UTC
A terrifying concept executed phenomenally well. I really enjoyed it -- fits the theme perfectly and certainly stands out with its mood. I'm a sucker for analog horror and similar stuff, so it's right up my alley as well! The technical implementation of the sounds blew my mind; amazingly done for a jam project.
lily young
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