Encroaching Void by Phil C
WASD to move, left click to shoot, right click to bless an area. 3 hits to kill an enemy. Bless resets on kill and does 1 hit to all enemies inside. Don't let the void corrupt you! But let's be honest.. it's inevitable...
CURRENT BUG: Shooting from the walls seems to not work, this is because its collide with the wall (a result of my really shitty collision methods)
Ratings
| Overall | 383th | 3.306⭐ | 20🧑⚖️ |
| Fun | 265th | 3.444⭐ | 20🧑⚖️ |
| Innovation | 203th | 3.556⭐ | 20🧑⚖️ |
| Theme | 357th | 3.556⭐ | 20🧑⚖️ |
| Graphics | 477th | 3.028⭐ | 20🧑⚖️ |
| Audio | 261th | 3.306⭐ | 20🧑⚖️ |
| Mood | 288th | 3.278⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 18🗨️ |
It would be nice to have the controls in-game, took me a second to figure out what I needed to do. It would also be really nice to be able to hold down attack, constantly clicking is RSI-inducing.
Would be good to have more mechanics to play around with. I liked that bless was useful as both an AoE attack and for clearing void.
Totally understand about not having time for all the little details, especially if you're doing it from scratch. Well done for getting as far as you did.
Some notes:
* Maybe don't use .rar file because you can't unpack it with bare Windows (.zip is better)
* Please implement hold to shoot otherwise my finger will be sore :)
* Maybe make touching monsters kill you very quickly
* Adding some missions might be cool, like getting from one side to the other of a fully corrupted room
* Tweak the balance, the beginning is not very challenging?
I could easily add the auto shoot and I agree 100% on that, but I ran out of time focusing on other things and I don't want to 'cheat' a feature in. I do think changing to a zip file is easily doable however!
I enjoyed the purple void aesthetic, and I like that it's the void doing damage instead of the enemies. Would have liked to see a timer and score counter in the game, but after happily discovering that the game over screen showed my prior scores as well (bugs are just features you didn't know you had?) I actually didn't miss it, since the game is about living as long as possible anyway. A few rough edges, but with the constraints that's an inevitability. Oh, and the Windows build worked for me on Linux with Wine. Fun little shooter!
I respect you for making a C++ game. I've tried once or twice and it is quite a pain.
The soundtrack is nice too! Is there a soundcloud or somewhere else I could listen to it?
The minimap does help locate enemies. Good.
- Should have full-auto gun / "Hold" left click to shoot.
- Graphics design could be better but this one is not bad.
My verdict: A great game with nice concept & gameplay!
If I recall right, I used these VST's for this song (I love audio work and writing songs and paid for a lot of librarys over the years. Audio's my first love and been doing it for a while)
Addictive Drums (Realistic Drum library)
Lounge Lizard (Electric Piano) / lots of reverb/delay (NI Raum/Replika)
A.N.A (Synthesizer, used for a pad)
NI Massive (Arp)
NI Kontakt with these librarys:
SoundIron: Olympus Choir Micro
Fracture Sounds Frozen Crotales
If it's not too much work I'd like to hear the full version!
These VSTs are also quite interesting. I only know NI Kontakt (The free version). I'll check the other ones out.
I also had a try with Ableton Live and maybe I was too dumb to use it back then :joy:
I'll give Ableton another try seeing you made such a nice piece with it.
It's really nice to see another person who loves audio work; and you my friend, are way better than me hahahaha. I give my respect to you.
* Someone else mentioned this already, but being able to hold the Fire button down would help a lot.
* I'm not able to shoot while I'm near a wall? (I see this is a known issue.)
* I'm not sure sure that defeat *is* inevitable! :P There seems to be an upper limit on enemies, and I was able to camp out in the corner of the room, pick one off occasionally, and not get bothered much. I lasted about 10 minutes this way before throwing in the towel.

First shader I've ever written so it's not the best, but I'm happy with how it turned out! There was plans for a second shader but I had to drop it. I wanted the screen to get all pixelated and glitchy looking as your corruption increased but you know, time constraints :/
Thanks you for playing @specturnal, and thanks for the heads up @caeonosphere I did limit the amount of enemies, I should of scaled somethings like corruption radius and enemy movespeed/detection range but I quite simply ran out of time. Loved the aesthetics in your games btw, noticed you commented here 2 hours after I commented on your game haha.